I move some uv's, then I hit 3 to see what the model looks like smoothed. The uv's pop back, any fix for this in Maya 2010? My awful work around right now is to save the file after I move the uv's then reopen it before I smooth, very annoying.
I'm using Maya 2013 and was wondering if I can somehow do an automatic map but have each face overlap each other? I basically want the result you get when you extrude, all the new faces overlap each other on the UV texture editor. Cheers! :D
I'm not really experienced with vertex baking, but It's something I'm tryign to get a bit more knowledge about. I have no problem with baking vertex colors- that's pretty simple, but I'm having a problem integrating them into a shader path so I can see what I'm doing while I'm still playign with the object in Maya. For…
I know that the only deformers that Maya can seamlessly export to FBX are skinclusters (from traditional joint binding) and blendshapes. Apparently, there is a way to export other deformations by including the geometry cache in the export but I can't get it to work. I always get this error: "The FBX plug-in cannot export…
Hey so does anyone know anything about importing vehicles from Maya into udk using FBX? In the settings I keep changing the export settings it to make the z the up axis. In addition I've been trying various rotations when I'm exporting it. Everytime when I bring it into udk however the ship doesnt orient right. And the…
Hi guys, This is my first post on the polycount forum, so hello to all! Unfortunately, my first post will be a question. I've looked all over to find the answer but haven't had any success. I have created multiple objects in Maya, all in different scenes entirely. I was hoping to end up putting them all into the same scene…
Hi, I just modeled and textured a sword and i'm having a difficult time trying to make the materials and render look convincing. I've assembled a set and lighting using Maya 2016 and Mental Ray. My sword consists of Metal, Brass, and Leather materials that I can't make to look the way they should. I'ved tried playing with…
See what you make of these screen shots. I'm getting annoying little triangles in my normal maps when using Maya's transfer maps (xnormals isn't being much help either). I've softened the normals before transferring and so I'm not sure what it is. I know it's generally wise to avoid long triangles but some of these…
Hi ! This is my First finished sculpt/model. I'm fairly new to 3D overall, so some feedback would be greatly appreciated. I'm also new to the site so sorry if i have missed something. softwares used:- Maya Zbrush 4R8 Thank you in advance :smile:
This is a paid task for a new game developer in Southern California - we envision it as a relatively quick prototype job, with more potential freelance/on-site work depending on the outcome. We need help with a task rigging and animating a rudimentary run cycle with provided 3D demo character. Character must be rigged and…