I'm not really experienced with vertex baking, but It's something I'm tryign to get a bit more knowledge about.
I have no problem with baking vertex colors- that's pretty simple, but I'm having a problem integrating them into a shader path so I can see what I'm doing while I'm still playign with the object in Maya. For example, I may want to bake lighting or occlusion into vertexes and have that as a multiply on a regular texture based object. Except I'm not seeing what I'm doing 8(
I've done this plenty of times using a baked texture so...how do I get vertex bakes to be blended using modifiers rather than 100% ?
Replies
"color material chanel ambient + diffuse" !
an ao bake often resets this value and makes your vert colors over rule your texture !
vertex colors are extremly powerful and way under appreciated ! even autodesk doesnt properly maintain all the vertex color related tools in maya
The engine I've been using for a long time was DX6, diffuse colors and alpha transparency/blending, and that was pretty much it. Need to get ready for an upgrade to more modern stuff.
http://wiki.polycount.com/VertexColor
You might also check out some of these shaders, which may support vertex color.
http://wiki.polycount.com/CategoryShaders#Popular_Maya_Shaders