Hey Polycount, I've been working on an Unreal 4 scene based on this concept for the past couple months now. I've got one month left to reach the finish before summer hits so that I can use it in my next demo reel! I'm trying to hit a realistic style somewhat realistic style and include a variety of surfaces/props to test…
Hello all! EDIT: Changed what I was doing for this project. I decided to test how much textures affect the change in mood of a room. The lighting, particles and mesh as well as placement will all be the same. The only thing that changes is the texture. This is what I have done so far: All the meshes that I have made so far…
I'm slightly confused what the best practice for texturing and UV'ing a house these days are. I did a lot of reading and there's so much conflicting ideas that my brain couldn't make a choice on how to move forward with confidence. Is atlases mostly out? Do I attach everything together, create different ID's and use tiling…
Hello everyone! I've been wanting a Riot Art Contest for sometime now! Super excited to see what everyone will come up with for one of my favorite games and communities as of right now! I've always loved playing as Lulu! She's strange and has a lot of potential for a wide variety of skins so I decided on making an ultimate…
Hello, I've been trying to work out my normal map problems for about 5 days now. I am getting seams where the uv seams are from viewing with just the (tangent space) normal map applied in marmoset 2. My UVs were unwrapped in Maya. They are mirrored correctly as well (I've tried a version without mirrored UVs as well).…
So I have been super sick (still am) and I have been trying to power on, little bits at a time. I have been trying to rest and work on this as much as possible (while working my job still and not taking days off :( ) Ok so I redid the candles. So my next question: I have gotten the 3 candles down to 724 tris all together.…
Level03D - Small small stuff Just a small quick touch up on the existing rock pillar, I have basically reduced the tri-count on this and made a new base normals for export. Old New The old one on the left had 27,834 tris where the newly imported one has 3834 tris (I shall reduce it much further on the new pass after Beta).…
Hello! I am new in 3D, so I have a noob question about UVs, seams, and the following render in Arnold. Currently I am checking the following pipeline: 1. High poly in Maya. 2. Low poly in Maya. 3. UVs for the low poly in Maya. 4. Baking in Substance painter. 5. Exporting the textures back to Maya and rendering in Arnold.…
Hello builders and artists, I am simply a role-player looking for a builder. I used to own a sim on Second Life and I am now coming back to SL and looking for a builder to help fill out a city. For those of you not up to speed on Second Life, go to www.secondlife.com and browse around. I warn you that their website is…
Hi! I am combining bark and leaves texture in a single atlas to reduce draw calls. I am having trouble finding out how to increase size of the tree trunk compared to leaves in the final atlas texture, basically change size ratios between trunk and leaves. If I use export mesh and VFX setup tree trunk takes too little space…