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[solved] Speedtree: How to increase size of the trunk in final atlas.

Jazon99
polycounter lvl 2
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Jazon99 polycounter lvl 2
Hi! 

I am combining bark and leaves texture in a single atlas to reduce draw calls.
I am having trouble finding out how to increase size of the tree trunk compared to leaves in the final atlas texture, basically change size ratios between trunk and leaves.
If I use export mesh and VFX setup tree trunk takes too little space compared to leaves. I tried to change lots of settings but I cant figure it out it always stays the same. 

Update:  I figured it out. Under branches properties in left side there is UV tab. In UV tab Tiling style was set to Tiling. I needed to change it to 0-1 patches. The size is fine now and I can manually adjusti it. It works if I control scale when Exporting unwrapped mesh.



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