Hi!
I am combining bark and leaves texture in a single atlas to reduce draw calls.
I am having trouble finding out how to increase size of the tree trunk compared to leaves in the final atlas texture, basically change size ratios between trunk and leaves.
If I use export mesh and VFX setup tree trunk takes too little space compared to leaves. I tried to change lots of settings but I cant figure it out it always stays the same.
Update: I figured it out. Under branches properties in left side there is UV tab. In UV tab Tiling style was set to Tiling. I needed to change it to 0-1 patches. The size is fine now and I can manually adjusti it. It works if I control scale when Exporting unwrapped mesh.
Replies
It helps readers if you post the solution as a Reply so it's more visible, and also you can edit the original subject line to indicate it's solved. This helps others with the same issue to find your solution in a Search.