Hello there, All is in the title. I recently jumped from 3dsmax 2021 to 2024 and after being quite surprised by the new "Unfold" or "Unfold3D" or "Unfold3D Optimize" algo they put everywhere in pack, peel, relax. My question is : is there a way to set any algo I'd like to have by default for everytime I'll go and edit any…
The pose you are using is very stiff. It's called a T-pose. These days character artist use the A-pose. T-pose is usually only good for old mocap data. Also your anatomy isn't great. You can use a free program like Daz3D to practice figures. You can turn off textures on the model to help view forms. Notice the hips are…
Hello, first time posting here.I made a "Giant Heat Hawk" model based on the gunpla model and youtuber frostedsnow's build. It's made in 3DS Max and textured in Substance Painter. I tried to add most of the details in texture as a challenge/review. Critique/feedback on the presentation, UVs, texture, model, anything is…
I have an animation where the object is being evenly scaled up from 0.1 to 1. A second animation follows the first and keeps the scale at 1 the whole time. As soon as the anim blends to the second one the size scales down back to what it was in the first animation begining. I'm using a plugin that builds the rig for me,…
Hello folks. I make models in Zbrush for 3D printing, fixing mesh integrity as I go. Analysis shows everything is fine. Then I use Meshmixer to hollow out the model for printing, offsetting 1-3mm. Sometimes it works out fine but too often the models are sent back for the walls being too thin in seemingly random areas. How…
Hello everyone! I am extremely glad I found this forum because local residents seem very welcoming and I feel a little bit lost in my journey of becoming a character 3d artist. Currently, I am planning to improve my skills and portfolio in my free time, but I don't know in which direction should I go. Should I make full…