Hello everybody, I worked in the last period of time on an 3D Model and I want to show it to you. For the reference I searched in google for an old phone and found something very nice looking and I decided to go for it and try to practise a little bit more on my modelling, sculpting and texture abilities. I hope you guys…
Hello guys, i recently finished working on my post grade project called "HIDROGEN". The project was done individually, all models were created by me using Zbrush / 3dsmax. For the renders was used Marmoset Toolbag. For retopology and textures bake I`ve used Topogun. You can check out more images in my portfolio. Its still…
3-6 month contract Keyframe studios is growing and looking to expand its talented team. * We are looking for an additional Junior/Mid level environment artist with a passion for fantasy art. You will be responsible for modelling and texturing AAA 3D characters from 2D artwork for a TV show. A passion for MMO games is a…
link to full project https://artstation.com/artwork/18Ra3G So i've been tasked to rework the akeyboy which was for years the iconic character of Akeytsu, you probably already know my love for this super cool software and here, I wanted to push forward the existing design/idea on a more actual & fresh look =) Baking done…
*I use Zbrush, substance painter, Maya and Marmoset Toolbag. So I'm at the point in my project I need to work on hair and tassels. I've done hair before and a very rudimentary way with exporting fibermesh hair cards out of zbrush, throwing it into marmoset and just using the opacity channel and albedo settings to give it a…
Introduction About this project - It started this as a modular study at Clinton Clumper’s CGMA course, and I sort of expanded to a more versatile scene to improve my overall skills of modeling, level art, optimization, lighting, composition and visual story-telling. I created the majority of the assets but I also utilized…
Hey fellow polycounters, I'm once again looking for some constructive criticism from this excellent community. This time it is for my first freelance works. I did most of these works very cheaply as I'm still fresh to freelance work. Every single person I have worked with so far has been exceptionally happy with my…
Hey guys, long time no see! I magically had some free time last week and I was pretty pumped to try out the new features in Toolbag 3, so I cooked up a PP-2000 and some attachments to use as my test subject. I'm working on a "Making Hard Surface Game Assets with MODO" tutorial, so I figured this weapon could be a good dry…
Hi there. I am currently struggeling with baking perfect normals for hard surface objects in Xnormal. I am currently using maya 2012 and would be really happy, if someone could help me. This is the low poly object on which I want to bake my normals The high poly was done in maya and zBrush. The Problem is, that I get some…
So I don`t usually make env. art since I work with Characters, but after having a conversation with a mate from Ubi about their workflow, I decided to try doing it myself to see how well it works. Rather than trying to make a portfolio piece in which each asset would be baked from a high-poly, I`m focusing on making…