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[Wip]Resident Evil 2 Inspired Diorama

LuizHD
polycounter lvl 7
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LuizHD polycounter lvl 7
So I don`t usually make env. art since I work with Characters, but after having a conversation with a mate from Ubi about their workflow, I decided to try doing it myself to see how well it works. Rather than trying to make a portfolio piece in which each asset would be baked from a high-poly, I`m focusing on making game-ready assets without baking them, using geo and tiled textures on substance to make them, only making HPs if needed.

Anyways, here`s what i have so far. Feel free to give me any feedback since I`m basically winging this and am probably committing  a bunch of mistakes hehe.




Ignore the horrible human model in the second picture. I was lazy so i just downloaded a random model online for this

Softwares I`m currently using for this: Blender (yep I like it :P), Substance Painter, Photoshop and Marmoset Toolbag 3

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