So I don`t usually make env. art since I work with Characters, but after having a conversation with a mate from Ubi about their workflow, I decided to try doing it myself to see how well it works. Rather than trying to make a portfolio piece in which each asset would be baked from a high-poly, I`m focusing on making game-ready assets without baking them, using geo and tiled textures on substance to make them, only making HPs if needed.
Anyways, here`s what i have so far. Feel free to give me any feedback since I`m basically winging this and am probably committing a bunch of mistakes hehe.
Ignore the horrible human model in the second picture. I was lazy so i just downloaded a random model online for this
Softwares I`m currently using for this: Blender (yep I like it :P), Substance Painter, Photoshop and Marmoset Toolbag 3
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I think I`ll actually remake the toolbox and bake it from a high poly. I don`t like the blocky feeling it`s giving.
As for the wall, the corner actually has a bevel, but maybe I need to pronounce it more so the shadows look softer when the light hits it.