Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi.…
Thank you Sir Calalot. I also would like to thank you for your advice and direction as you're right, this environment got me the job at Blitz. So your help got me there. Been there a month now and really loving it. I have to say I've been following your underwater scene and its really amazing. I adore it when people go…
Hi We are looking for a skilled Level Designer/Environment Artist that is very experienced in UE4. Your role would be to create close to photo-realistic scenes on a regular basis for real time virtual production. Knowledge of using quixel and the workflow of incorporating these assets needed. Initially this is a singular…
Hello, my name is Willow Paquette. My work can be found on my website: http://willowpaquette.com/ or on my Artstation: https://www.artstation.com/willowpaquette I am an environment artist who recently worked at Monolith Productions, and before that attended the Gnomon school in Hollywood. I am looking for work in a Full…
Very tempting to go for either one of the Hard Surface concepts. The dish looks like a great practice in pushing beyond primitive modeling. I've also been learning Marvelous Designer recently, so the environment concept is a great chance to put those skills into practice specifically for environment work rather than…
Hey, Was hoping I could get some help on this desert environment. I like where this is going but I feel kinda lost as to where to go with it. (no pun intended). So any help would be great. One big problem i know i'm having right now is that everything feels way flatter then it should. I have a feeling it's the Ambi light…
Hey! I've been trying to improve my environment art skills and I've realized that one of the things I really need to work on is to get the different textures to better match up and work together to achieve a consistent style. Usually I start the texturing process by making placeholder textures with basecolors and maybe an…
hi, I believe this is my first post here.. lots of talented people here hope to get some help and offer help within the forums. recently got into environment prop creation the last few months, and have been enjoying the learning process. I'd please like to get some good and constructive crits on how I could improve my…
Hi, I'm new to this forum. This is an environment I've been working on, but I ran into something that I can't seem to fix. For some reason, some of my mesh, especially the roof is darker than the other ones. I dont' know whats causing this. I made a new set of uvs in unreal using the "generate uvs" and i still get nothing.…
Hey Polycount, I've been sitting on my thumps for a bit too long and decided that I want to make cool stuff again. I've had this scene in mind for awhile but only recently started putting the pieces of it together and really flushing out how I might do it. Much of my inspiration will come from Halo's Forerunner's…