Got time to play with UE4 and started to learn character integration. I've built this low poly bot model, done rig with CS in 3dsMax, skinned it put some anims and now doing blendspaces to have some nice looking movement. If I have more time, i will finish character model and maybe put it to marketplace, or release for…
Hello friends, I am a big fan of boston dynamics and I modeled and animated spot mini. Modeled with 3dsMax, Rendered with vray Hope you like it: Please watch the animation from here: https://www.youtube.com/watch?v=9zAeXOOyg7U If you want to get the model you can buy it from here:…
Working on this horse I can't get out of this design block where the front leg connect to the body. Also, on the back leg in between the cylinder piece and the tail. Whats there currently I'm not a fan of. I keep going back and fourth with different things, always coming up either empty or not liking it. I'm drawing a…
So here is where I am at with my highpoly. I'm at a bit of a block. I'm not sure if I should take it to Zbrush, or bake what I have (the bags notwithstanding, I'll be bringing those into Zbrush for another detail pass). Does anyone have advice for my use of "floater geo" i.e. am I using it in the best way? General crits…
I'm going to try describe this best I can. This is want I want to do but don't know how. Have the yellow pivots locked in place, but still can rotate. Have the blue pivot move freely as a secondary animation.(Like a connected limb) Have the main "mandible" move like you imagine it would. While also being able to rotate the…
Hey guys, my name is Tauras Koreiva and I'm currently a second year Games Art student at University of Hertfordshire. This is my first post on Polycount, so pretty new to the way things work around here, but I'd like to show my work in progress piece. This is currently realtime in Unreal 4 engine. It's still work in…
I think it's quite simple.. It costs a fortune to use robots for anything novel and the chance of producing anything useful in practice is pretty low. What they've done here is cut their R&D budget because they didn't see any returns
Started working on this scene for my folio. I was going to do it as a non-game piece, but I think it'll be more challenging this way. The concept is by Tatsuyuki Tanaka, one of my favorite artists. For my version I think I'm going to go for a cartoony texture style similar to something like borderlands. Here's what I have…
Hey everyone. I recently started this project. "He woke up in an abandoned warehouse. No humans around. No connection to the main server. With no immediate commands he starts his journey. Discovering new places, learning new things." That is the story of this small guy. The square in the front is a display. The face will…