Hey hey everyone :) So, just a short intro thing.. I submitted a version of this for my end of year assignment before I finished University a few weeks ago, so now I'm in the middle of going back and fixing some of the things I didn't like or didn't get a chance to fix before the hand in date. some screenshots from inside…
Just to add some context to it when I mention the precision. This is a comparison of VmBaker vs Marmoset vs Blender edge bevel baked into a texture. Texture is 1024x1024 Settings are : * no antialiasing / no SSAA * 8 bit normalmap PNG texture Marmoset * 32 baker settings samples * 32 bevel samples * dithering disabled (to…
Hey guys, first time actually posting my stuff here! I'm a student, and my current focus is low poly character stuff. For the past couple of months I've been doing small character commissions online to practice my skills and get better at hand painting (I use 3d Coat). I'm pretty happy with how the last character turned…
I did end up figuring this out. Exported the skeletal body mesh from unreal to maya, moved the feet into the heel position with the foot_l/foot_r and ball_l/ball_R bones. From there I copy/transferred the weights from the body mesh to the shoes and moved everything back before exporting just the shoes which were then…
Two Maya shading-graph chores I kept scripting — curious how others approach them: * Duplicating a shading network with clean names. Maya's duplicate/paste leaves pasted__ prefixes and number suffixes; I ended up walking the upstream graph and duplicating with unique, clean names instead. * Merging duplicate file-texture…
Finding other artists to hang with is a big help but that's really hard when you don't already have the connections. I have one irl artist friend and that's it. You can't pick your family (well I kinda do but most people don't) so you're a little stuck dealing with family who put down your chosen career, but why are you…
Hello All! I just recently dove into the world of 3D Modeling and Game design. I'm putting together a game idea with a friend and have been learning Blender, Photoshop, and Unreal Engine. We've decided to go with the hand-painted look but since it's just the two of us, I'm having to learn how to do this myself. I have…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Hey guys! Thought I'd share some of the characters from game Chastle Storm that I also worked during last few years. Basically this project was the 1st where I needed to create hand painted, cartoony textures starting with zero xp in it. So there is a diversity in quality (it was ~2 years of improvement). These are just a…
This posting has a rather early deadline so if it cannot be completed by August 18th please do not reply. Tree to be 3D printed to a total height of 8 feet (so detail should hold up at this size). Arms/Hands should be in various positions (open palm, fist, praying, extending, etc) From afar the tree should appear to be a…