Is there a possibility to check the Vert/Tri/Face count of multiple selected objects? and not just 1? i have been looking and just cant find it whatsoever.
Guys, Ive been looking for this store that sells high resolution face textures. I was wondering if y'all had any resources like that? My skin texturing game is not very good and I wanted to use some scans as a jumping off point and get better from there.
Hello Polycount, i am currently working on this face bust for practice. I'm trying to go for the mechanical cyborg type look, crits or suggestions are welcomed. [IMG]file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-19.jpg[/IMG][IMG]file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-20.jpg[/IMG]
I am preparing a low poly object for a high poly normal map bake, and I am having issues with inverted faces while trying to unwrap. I know they need to be flipped in UVW editor window, but once I do, I can't figure out how to properly attach them back on to the rest of the uvs without messing everything up. I attached a…
Hello i know it is possible to get quite pretty human head scan (using camera, photogrammetry) with only one DSLR camera, when the subject is still, and the lighting is good and you move quickly (not using a tripod) you can shoot around 20-40 photos and the scans i have seen look quite really good. The problem is: How many…
Ok, bear with me here. I was thinking about a head retopology pass I just did in 3D Coat and it got me to thinking. Max has some pretty nifty retopo tools now (even if the damn thing is a bit crash tastic) and I'm pretty happy with maxscript. It struck me that once you have a nice edgeloop flow for a face, its likely you'd…
Hey, would you guys help me out with the female face. I'm trying to make it hyper-realistic. FYI, haven't started the ear yet. I'd appreciate the help :)
Firstly hey, fairly new here as I've not really been doing anything modelling-wise that could be worth showing :poly124:. I spent a while considering whether this should've actually gone in the 'What are you working on?' section, although technically I have finished. Apologies if it's uneccessary to create this new thread.…
Hey guys, I'm working on a Gorgon character for a project and I've just started work on the low poly. I'm looking for feedback and advice about my current topology for the face- I would love a different perspective to see if I am going in the right direction and any advice would be appreciated. Thanks!