I recently came across a presentation slide regarding Guerrilla Games' character texturing pipeline (specifically the improvements made for Horizon Forbidden West). I would be interested in finding out how they extract the average-skin tone leaving only the skin variation, and if they use any other maps, such as hemoglobin…
Hi all, Would love some feedback on my portfolio pieces. My portfolio is very much a WIP, but am trying to cater it towards a fantasy RPG style. Would like to know what type of works to create to add to it. Thanks! http://sajin0084.wix.com/benpipers
Hey guys, having a bit of trouble, anyone know how best to model this? (The cap) - mainly the ridges around it Ive seen a short guide on this before but have no idea what I need to search for to find it so a link to something like that would be more than appreciated Cheers
i have problems figuring out how to unwrap my models mainly do i keep it to one or multiple uv maps. i would like some advice on this matter [IMG][/img]