Yeah, the roots on the tree are separate elements, and using the same UV space as the trunk. For the hut roof, I could have perhaps simplified the mesh since its stylized. This is my first stylized work, so still cutting my teeth.
Hi everyone Currently modeling this stylized ice cream car based on a cool concept from Biggball Gao. Now trying to figure out how to make the bottom work and make sense, haven't modeled a vehicle in a really long time. concept: https://www.artstation.com/artwork/R2ZYA
Hey, I released a tutorial series on how to create this stylized rifle from fortnite. Here is the link to that: https://www.artstation.com/artwork/8lZrDO Feel free to follow my artstation and my youtube channel as I will be releasing a more polished tutorial soon (this one was recorded a year ago) thanks
Doing my first year of 3D design and animation, and this is my final product of a 2 week project. I decided to do something stylized, and landed on a drunk viking! This is my first time making a bipedal humanoid, so I'm pretty happy with how he turned out!
Hey everyone! Today I want to share some of my knowledge with you, more specifically I want to show you how to create stylized Character for Videogames! If you have any questions, suggestions or comments feel free to contact me directly on Artstation or leave a comment in the Ratings & Reviews section! I hope you will…
I am looking for someone that is experienced with making stylized assets to model characters, costumes and props. If you would like to to know more about the project, please send me a message. Please note that this is a paid project.
Hi all, I'm on the way of stylized art in this period, but I really don't have done anything like this before. So I'm searching for any suggestion you may have to help me doing it better. Here's an art test that I'm making. Any advice would be helpful. Shapes, texturing, anything. The point was to make a building made with…
Hello there! First of all, I'm sorry if it's wrong to post here. I've been into 3D for a few years now (a bit more than 4?) as a self-learning artist. As much as one can call themselves "self-learning" when they have internet access :) Right now things are not going too well and I feel very lost. I don't think I can…
I started learning more about shaders in UE4 after trying to recreate a toon shader similar to BOTW, The Legend of Zelda: The Wind Waker, and Genshin Impact. Recently I came across these articles, one from Riot talking about the shaders they use for Valorant and one from Valve on how they did the TF2 shading:…
Greetings guys and girls! So this is a little study i did last week to practice semi-realistic/stylized characteristics. It's my first attempt so i would really like some feedback and any kind of tips are highly appreciated! :smile: (Artstation post: https://www.artstation.com/artwork/zNvlZ)