Hello there! First of all, I'm sorry if it's wrong to post here.
I've been into 3D for a few years now (a bit more than 4?) as a self-learning artist. As much as one can call themselves "self-learning" when they have internet access
Right now things are not going too well and I feel very lost. I don't think I can advance much further without help. Everything just looks... flat, weak... unfinished?
I would greatly appreciate if someone would look over my stuff and point me... well, anywhere, really ^^' This is rather vague, sorry, but I'm really stuck.
The main focus is "stylized game-character art", weapon of choice - Blender, although now I'm looking into alternatives for texture painting.
Sketchfab... real-time art sketchbook, I guess?
https://sketchfab.com/billiestray If anything it shows that "inconsistency" is my middle name =D
On another note this is the "current" state of sculpting ability (quick sketches) - somehow always feel a little more "alive" than any conscious attempt at a finished game-ready model (imho):
Replies
I dont understand where you are seeing inconsistency either. In four years you have an ass ton of characters and most of them look solid to me. Seems like above average progress to me and above average productivity.
whats the problem with the portfolio? trouble finding work? if that is the issue I wouldn't necessarily blame the portfolio. you could do some search about current job market in games and you'll read plenty about how things are in a slump.
I realize, this all must sound silly (and whiny... "Misery" is my other middle name... it's a character flaw), but on the other hand, if I knew what my problem was I wouldn't be here
It kind of ranges from "Warcraft" to "Prince of Persia 2008" to "Dishonored" to "Devil May Cry 5". I just like various styles and feel strongly about them at any given time. Actually working in those styles might be a different thing though. Need to think about it...
That is true X_X
These traits are what I'm most interested in: making a character that can be posed without (too many) restrictions and potentially animated. Not just stand there, being ever so slightly shifted from A-pose. I want action.
So, yeah, I aim at something like this... I think.
i see difference in style.
some of those examples have more details put into the models, but they go a little more towards realism. some of them have more contrast in the lighting. some of them have a little higher production value in that they are accompanied by background and VFX.
I really don't think they are in a separate league than you.
if you set out to remake the yellow background woman i'm sure you can match her.
not sure if you made all of your models from an existing concept or not, but probably all of these examples are first iterated on quite a bit as a concept. So comparing your design to them wouldn't be a fair comparison. If you are following a concept then the measure of how good your 3d model is would be how well you transfer the concept to 3d.
if you are designing your concepts yourself and then making them 3d, and you want feedback specifically on the designs I'm not sure what to tell you. There might be some changes I'd make but design is pretty subjective. Personally I like your characters style more than some of these examples you've shown. But its just my opinion. I don't like these modern character designs where they are overloaded with nonsensical details.
Probably anybody that first saw minecraft would have said it looks terrible but people love it for its look as much as its gameplay. So i think the only measure of good design is if it finds it's audience or not.
if you are trying for a job at some studio, you have to show that you can match their quality and it probably helps to show that you understand their design. in that case, making your own characters wouldnt be the best thing to do.
If you want to rig and pose your characters and make facial expressions, it is some things to learn but its not that difficult. You can learn it as readily as you learned the basics of character art.
one other note about soft looking hair - i'd compare that promo image to what you see in game. probably not quite the same. I'm guessing that if it is a promo image it probably has some manual post process touch ups done in photoshop.
Once I get over current decision paralysis, I'll start planning out new character(s)... probably make it a style study, like @jStins suggests.
...Sometimes I wish I picked an easier interest, but it's not exactly a choice ='D Can't imagine not doing this.