Doing my first year of 3D design and animation, and this is my final product of a 2 week project.
I decided to do something stylized, and landed on a drunk viking!
This is my first time making a bipedal humanoid, so I'm pretty happy with how he turned out!
Replies
So much black! going full black in your textures is never really good. The textures feel like they are still a WIP. like you have blocked them out but still need to finish them. I think your model and textures could be pushed further and with the style it looks like you're going for, the dota 2 art guide could be helpful with texturing style and tricks...
Even without a high poly to bake from this info is helpful
http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf
http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf
Now that you've pointed it out, I can see as well that it's too much black in it. I did want to tweak the textures a lot more before submitting, but due to time limitations I had to just get on with lighting and rendering. I'll definately use those art guides for the next stylized model I make!