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Stylized cake

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BavaMonster polycounter lvl 5
Hi all,
I'm on the way of stylized art in this period, but I really don't have done anything like this before. So I'm searching for any suggestion you may have to help me doing it better.

Here's an art test that I'm making.
Any advice would be helpful. Shapes, texturing, anything.
The point was to make a building made with food or package of food.
Here's what I've done so far. All done from my research, didn't have concept art.

Let's hear from who knows more than me.

Replies

  • Alemja
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    Alemja hero character
    Do you have any more breakdowns of wires or textures. Do you also have a concept? I know it's a cake, but it also looks like a house which took me a second to get if that's what it is. Seeing some of these things can help use give you better feedback.
  • Seeberg
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    Seeberg polycounter lvl 6
    I think you could saturate your colors some more, and possibly add a gradient that goes from the ground up as well as mess around some more with your roughness maps. Other than that making some good progress! 
  • BavaMonster
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    BavaMonster polycounter lvl 5
    I think you could saturate your colors some more, and possibly add a gradient that goes from the ground up as well as mess around some more with your roughness maps. Other than that making some good progress! 

    Hey, thanks for the feedback!
    The problem is that I've done only realistic assets so far and be on this way is much more difficult than I thought. :blush:
    I was thinking of working the roughness not too much, as I wanted the albedo to speak.
    But definitely I'll try and use a gradient for the main shape.

    Alemja said:
    Do you have any more breakdowns of wires or textures. Do you also have a concept? I know it's a cake, but it also looks like a house which took me a second to get if that's what it is. Seeing some of these things can help use give you better feedback.

    I can leave some other breakdown if you wish. But no, don't have any concept. As I wrote, it was all by my research, mostly on Pinterest and the prop had to resemble a building made of food. :)
    I leave the albedo only, and the wireframe if you think it can help.
    Thanks in advance.

    Albedo
    Wire
  • jStins
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    jStins interpolator
    I agree that it's not immediately readable as a house. Maybe try more 'iconic' shapes for the door and windows? Overall I like the colors though and the gooey materials read well. 
  • BavaMonster
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    BavaMonster polycounter lvl 5
    jStins said:
    I agree that it's not immediately readable as a house. Maybe try more 'iconic' shapes for the door and windows? Overall I like the colors though and the gooey materials read well. 
    Thanks jStins.
    Yeah, I agree for the window and door, that is not so straight to read.
    Maybe I thought to put some smoke that comes out of the chimney.
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