This is my 2nd post on Polycount and I feel pretty unsure of myself BUT .. I'm in. I'm trying to get better at 3D modeling and a low poly challenge sounds like a good way to do that. I work best with goals in mind. I'm going to focus on creating a scene with Recognizers in it. I picked SCENE over VEHICLE since this should…
The idea of this scene was some sort of bathroom inspired in a image I once saw in the net. Also I did this scene to get my hand on how using water on blender. Comments and opinions are welcomed Textures are from http://www.imageafter.com and http://www.grsites.com/archive/textures/_
Hey Polycount: I'm making what is essentially an art rendering test scene for the rest of the artists on The Maestros team. Blocked out chunks of our RTS Environment art so other artists, if given just the map and the associated UDK packages, can bring in the assets their working on to see if it fits well in the game.…
Here are a few indoor scenes I have been working on lately, mostly for school. The first is this indoor warehouse scene: The second is a weapon rack: I will add more as I complete them, but for the time being, I would like some advice on how to improve. -Dread_Reaper
Hi, I'm trying to start the lighting of character from start so I deleted all the lights of my scene yet there's always some sort of skylight effect. I checked in the "Scene" tab and here's what I have: -DefaultPhysicsVolume_4 -LightmassImportanceVolume -PlayerStart_0 -StaticMeshActor_1 -StaticMeshActor_2…
Hi Everyone, This is my first post in ages (if it all) on this forum but I intend to post on here more and more. Ive been working on an sci fi environment for a university competition. Its early days for it and the goal is to have it completed by the end of August. Any CC and feedback would be great at this point. I will…
Hey you guys. So its been a while since I did anything productive for myself. I went ahead and created a post-apocalyptic scene inspired from a Last of Us concept sketch (Here). Being a level designer, I only had limited number or assets to work with, so I gave the scene my own treatment. I wanted to display the idea of a…
I'm loving the look of this scene so far. Really like your textures and art style. I think it works well as usually I'd expect realistic texturing on a scene such as stargate. Can't help you with your issue but just thought i'd give a thumbs up to your scene :)
My attempt to make an underwater scene in Unreal Engine 4. This is a Graduation Project where I wanted to test out the limits of the new engine and get better at realistic scenes/PBR materials. This project also runs on an Oculus Rift. :blush: Current status: Some pictures without the fog:
Hello there. Looking for 2D artists who can do concept art, illustration art or full scene art. We need to hire 3 people, one for each task. The following are examples of our works Scene Art Examples Concept Art Examples Illustration Examples Please only apply if you can match or surpass these examples. Please provide…