Hello, I work on 3dsmax, zbrush and in near futur, substance painter, I make just assets for a game so i think i don't really need the last hardware in the market. Here is my config: CPU: Q6600 Ram: 8GB Motherboard: P5K-E (LGA775) GPU: gtx 750 ti in few days... :) Details…
Hello... I have some questions about illustrations, I have started with the drawing and illustration on my own a year ago exactly, I was getting better with the time but how I can achieve this kind of generic illustration stuff. Is there a name for this styles of drawings or techniques, also are they created from scratch,…
http://www.3d-coat.com/files/stink_dragon.avi http://www.3d-coat.com/files/orc_autoretopo.avi Clearly its work in progress but its quite an exciting prospect at least for meshes that don't require a highly refined topology. The final post in this 3dcoat forum thread…
Hello polycount people ! I'm currently working on this pinkish crocosaur. He's about 7 434 polys and I plan to animate him and integrate him in UDK and/or Unity. I wanted to create a monster from scratch to learn more about character workflow. For the moment, the crocosaur is modelled, textured, rigged and the skinning is…
If you are a community member of the Wildfire games' forum, you might already had noticed that a new modding team is being formed, which consist of a few old modding teams. The merge process being almost finished, we discovered that we could use a few additional hands to help us in modding several aspects of game, with the…
If you are a community member of the Wildfire games' forum, you might already had noticed that a new modding team is being formed, which consist of a few old modding teams. The merge process being almost finished, we discovered that we could use a few additional hands to help us in modding several aspects of game, with the…
https://mir-cdn.behance.net/v1/rendition/project_modules/fs/43e26e44821093.581fac0bc6652.png As the title states, how can I repair the edges that are broken during the render? I don't feel like having to paint them back in Photoshop, and I am certain that there is an easy way to do so. I used the default Ink 'N Paint…
So i decided i wanted to do a low poly demon for some rts type game. It's at 434 tris and uses 3x256 textures-diffuse, specular, and alpha. Here it is with 100% luminessence. I also did a walk render- if anyone knows where I can host a free avi, that would be great. as always C&C is welcome
Hey guys. I haven't been active for a long LONG time. Couldn't seem to log-in so I registered again. I posted some work a year back(has it been that long?), Gothgirl for CBP2, UT2K4. Its been so long since then and I'd like to show you guys what I've been up to. Mainly hipoly work for my demoreel which you can download…