If you are a community member of the Wildfire
games' forum, you might already had noticed that a
new modding team is being formed, which consist
of a few old modding teams. The merge process
being almost finished, we discovered that we could
use a few additional hands to help us in modding
several aspects of game, with the ultimate goal the
create an enormous mod pack targeting 0 A.D. in an
as large as possible timeframe.
Yes, indeed, this is
a quite ambitious goal, but with your help I (and
with me the rest of the Council) am sure that we
will manage to achieve it!
0AD is a free and open source
game developed by Wildfire Studios, it is
reminiscent of the old Age Of Empire games but
with newer graphics and more advanced features
Let me now explain in what area's you could help us
out. We are currently looking for persons capable of
fulfilling the following jobs:
Researchers, 3D artists, programmers, Scenario
designers, Playtesters & balancers and finally 2D
Artists.
Researcher:
A game falls or stands with information. Without, it
is impossible to create a historically accurate game
like 0 A.D. aims to be. Therefore we need people
who like to dig in history and come up with
information, plans to get that information
implemented in the right way and finally provide
references for the artists around. As already said,
we like to get a large timespan so you will get
acquainted with all kinds of history and learn lots of
it.
3D artist:
In case of 3D artist we have two kinds of jobs:
Animators:
Animations are needed to get a dynamic moving
game. Imagine a game with only static puppets
moving around! No one wants to play that! We need
therefore people who like to animate all kinds of
objects, including ships, animals and units.
Modelers:
Beside animators we do need persons creating the
3D object itself, before it gets animated or textured
or something. Modelling a variety of objects you
need to follow the references provided by the
researchers (or get them yourselves if you like to do
so) and get it usable for the other team members.
Actually you provide a fundamental base for the
game to get playable.
Programmer:
Modding includes programming. Therefore we need
additional programmers capable of JS-scripting in
various aspects of the game. Think of programming
completely new gameplay features but also
creating technologies, auras, modifying templates
and creating Random Map Scripts and possibly AI
scripting. It even is allowed to create your own glsl
shaders if you like to!
Scenario Designer:
Of course we like to feature some scenarios of our
own specifically created for our own projects. It is
also possible to create Random Maps in
collaboration with the programmers.
Playtester / Balancer:
To get a nice, playable game we need playtesters.
They are there to improve the game's playability
and eventually come up with ideas for gameplay
features in collaboration with the researchers. It is
also a possibility that it is needed to adjust some
stats yourselves. For this you'll need a basic
knowledge of XML (which is very easy to learn I can
tell you)
2D artist:
2D artists can choose between various assignments
in the following areas:
Conceptual artist:
Being a conceptual artist you'll pick up references
and create concepts for it to be used by the 3D
modelers. It is also allowed to search for references
yourselves or collaborate with researchers in doing
so.
2D designer:
2D designers take care of the UI. Think of designing
new buttons, drawing wallpapers and everything
you like to do to improve the GUI and create a lot of
other art.
The list has now come to an end. Nothing is
prohibited and everything is permitted in our
Council. If you feel that your function is not listed
above: feel free to ask if we need you. If you feel
you're not skilled enough to apply: we are there to
help you improving your skills and get them good
enough for you to be part of our team. If you do not
exactly match a jobs description: no problem,
we
can use every hand to help us, also hands that are
not able to (or do not like) certain parts of the jobs.
On the other hand: if you might want to fulfill more
than one job, you're welcome.
To summarize: Everyone who is interested, whether
he is capable or not, unable to spend much time or
not, is allowed (or even better: asked) to apply!
If you would like to find out more please visit 0 A.D. Main site for the About Us section. Giving you an idea of what the game is about:
http://www.wildfiregames.com/
If you would like to participate and be apart of our mod team please visit our forum:
http://www.wildfiregames.com/forum/index.php?showforum=436
And stop by and say hi
Replies
I am interested in working on 0AD as a 3D Artist- I can both model and animate characters, and all the other parts between: texturing, rigging etc!
As my CV demonstrates, as seen here, I have worked on video game pipelines before as a freelancer and within teams with deadlines and pressure to finish on time looming!
Although I do not have any stagnant skills and my abilities and capabilities are always on the up and always improving; whether that is 3D Sculpting, Modelling, unwrapping, texturing, rigging and animating! I do not have any stagnant skills.
My portfolio can be viewed here.
Adrian Nantchev
nantchev.com
Just to make sure we're on the same track:
As part of our team you can both work on the main game (just pick an available task) and all those mod projects we have under our wings.
Currently we have 3 projects:
1. Aristeia (about the bronze age)
2. Millennium A.D. (about the medieval ages)
3. ROME (About the Roman Republic)
See, we've just merged those old teams and only Aristeia had an alpha release. You can imagine that we therefore have plenty of work to do, but we have no haste, no deadlines.
Think of a small introduction (just a few lines) and I'll officially introduce you to the team! After the introduction I'll explain to you how to access all the stuff, get you an overview of the team and so on. In the mean time I suggest you create an account here:
http://www.wildfiregames.com/forum/index.php?act=idx
This is to participate in our conversations and stuff.
From the main game
Happy to see you're interested!
Regards,
Niek ten Brinke
Edit: Ah, it seems that my account is moderated now! :thumbup:
You want me to introduce myself on the "Introductions & Off-Topic Discussion" section?
In the meanwhile we started working and this is something of the first results by our 3D artists:
What do you think?
It was based on this concept drawn by one of our talented concept artists:
We are still looking for additional artists that are capable of texturing, modeling (with Blender preferably) or animating:
One of our most recent concepts:
Email me if interested at mrgesy@gmail.com