Hi ! I'm trying to make a script that displays the drawcalls count of a selection. It only works on editable poly for now. I'm looping through the mesh to get all mat id. global winWidth = (gw.getWinSizeX() / 2 - 20) global drawcalls = "Drawcalls: " fn GW_displayDrawCalls evt nodes= ( fn getDrawCalls dc_selObj = (…
you say that... but we both know there are many, MANY games out there where normal is code for "tard mode", and hard/nightmare are the real normal/hard modes. why do you think metal gear solid had: easy (unlocked if you failed at normal) normal hard extreme european extreme (only available to europeans) because only…
Yeah I'm sick of this too. I cant even create an account. In firefox I get an Invalid security text.. which i've done 30 times corerctly. And in IE I get invalid game code. Which I've done 3 times with different codes. Fuck this. It's not worth it. Edit: Note the link to create an account is wrong for the preview event on…
I figured this would have been a good time for a code rebuild. 10th iteration, fresh start. But nope. We get the same shitty codebase, rehashed with old "new" features. I love my Max, but come on, Autodesk. Edit mesh is a huge lump in the app's throat, not to mention that the serious code side issues will more than likely…
Hey everyone! I've hit a dead end on my research into this so i'm reaching out to see if maybe someone can help. I'm trying to recreate this effect in Shader Forge in Unity. https://www.youtube.com/watch?v=WgLpyRVbJUE I'm working on a game that has a very painted/ stylized art and this fits way more than a realistic flame.…
Hi guys, I had this issue for ages. You minimize a window in max - No text visible anymore. As soon as I had several windows open, it was a an anoying lottery. I don't know if this is the best solution, but I found a workaround on Autodesk forum yesterday. I just want to share it with you, as I found so many useful stuff…
Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…
Google is letting me down, and I don't have this in my bookmarks, so I hope I can ask the community for help. Some racing game studio (Forza??) had a write-up on their production workflow, and they discussed things like taking lots of photos. The games are location based, all I can recall is Berlin. The write-up mentions…
Referring to the part about "we will reserve the rights to take further action", what can they do realistically? Keep in mind I was not shown a confidentiality agreement and I never signed anything. Is it an empty threat? The assignment btw was in no way tied to any specific IP either. The brief was very open-ended.…
I have a functional knowledge of UDK, and have done some levels on it however nothing with this scope. Good point about prototyping, I agree doing something ugly but functional is a definite first step. After all, all the art in the world and no code won't get you anywhere. I think the biggest thing I'm worried about is…