I feel like I'm jumping into the middle of your conversation and doing little good, but I'm just trying to help :) To be clear that code I posted should resolve the error you get when you first load one of Valve's Maya files that looks something like this: This is caused by Valve using certain proprietary formats we are…
How should I add detail to the lion's head? I've tried sculpting in Blender and haven't been able to get good results. The subdivisions I get while sculpting always seem to come out jagged. Is there something I'm missing or some settings I should change to improve the quality of the geometry without going overboard on the…
Thank you for the reply :) I tried again, here was my step: 1.click multi-normal layer and active painting mode 2.click on PS mask, then paint in 3DO I found that PS mask didn't show the painted area in white color. did I do something wrong :s ?
Great links Vig, thanks a bunch! Although I can't seem to get Allan McKays videos to play the video, probably don't have the right codec or something. But I still listened to what he was saying and I think I'll tackle some particle fire. Some subtle changes here, I got the shadow lights working, and they are in there in…
Godot Engine has been around for a while. The next version is looking like a big step forward for 3D features: - Brand new 3D renderer featuring physically-based rendering, real-time global illumination and improved post-processing effects - Support for C++ (GDNative), C# (Mono) and Visual Scripting - Improved HTML5 export…
http://area.autodesk.com/mudbox_preview#performance_preview Saw this link on Tweak. Interview with Dave Cardwell and a small video demo of new features. GPU powered interactive HDRI and AmbOc on a 25mil mesh interactive in viewport. Crazy stuff. Photobucket link…
Be sure to send a follow up email with any questions you have. It's best to work on the test for a day or so and write down any questions you have and send it in one email. That way you come across as communicative but not pestering.
Position filled! Thank you :) www.blubberbustersgame.com Hey guys! We're independent game developer Thar Be Monsters and we’re looking for a passionate, multi-talented Gameplay Programmer to join our team part-time for our sci-fi combat platformer - Blubber Busters! Specifically, we’re looking for someone awesome who is…
Hi Folks, I just wanted to let you know about my latest plug-in for Cinema 4D (R10.1 or later)... I/Ogre version 1.3 is now available in the downloads section of my site. This update marks a change of focus for the plug-in... While the original plug-in was written to only support the Ogre3D .mesh and .skeleton file…