We spend a month photoscanning food in as high quality as possible. We have now uploaded them to https://www.imeshh.com We really wanted to make sure they are good enough even for close-ups. We have found too many food items online which fail when you get too close so we hope these are a nice addition for our Users! It was…
3ds Max Public Roadmap | Autodesk It seems Autodesk is up on something because on 3ds Max Updated Public roadmap at the Artist Experiences there is a new item called Brush tools. There is a brush tools panel that seems identical with Mudbox one. The details of this Future feature are not very enlightening: Consolidate and…
I have never created a beard for a character. I'm currently working on a character that will need one. I was wondering if anyone had some tip or tricks to consider before I get there. I'm planning on making a small separate texture map for all transparent items, here I will have a series of hair clusters I like that I can…
Hey I have been trying to setup some mesh assembly libraries today to naturally use with the paste/tack tool, the only problem I am finding is if I save/spawn the meshes anywhere but 0,0,0 it maintains a realtive position to origin which copies and maintains a relative distance to the pivot which is where you want it as…
So, this is my first thread here. I recently saw the monthly noob challenge and really liked the concept from Tanat Online. Unfortunately it didn't win the vote, but I have been itching to do something more painterly lately so here I am attempting it... Concept: Blockout: Items: -Rock pillars -Rock Slate -Rock doorway…
hi there im currently working on a game character (my first as the title suggests) and im looking for some C&C on well.. everything. tho what im really after some technical knowledge. for instance.. should this all be one mesh? are the cloth items, the sleeves the tabbard ok as a plane (1 vertex thick)? should i connect…
Hello my artist friends. I sit here in my cubicle and code game engines all day. Right now I am making a mobile game engine. Would someone be so kind and provide me with a simple low poly test scene thats textured and 'game ready'? Something like this is what I need…
Just curious guys but I've always wanted to know how long it takes other people to do their work. I'm interested specifically in professionals, working in a studio, under average contemporary deadlines. And of course, try to be honest and realistic. This is just out of curiosity as I said. Lets say a character to this…
Hey all, I'm starting a new project and I've decided to finally post every bit of it on polycount, for all of you gorgeous people to see :) It's going to be some sort of cat-druid or jedi master character, very old but still powerful. I'm going to take it from high poly mesh to rigged and animated low-poly. Here we go! Day…
This is a fan-art of old-time game called Arcanum. It's not exactly the item from the game, but I just was inspired by atmosphere and design of it when creating this teapot heater. For modelling, re-topology (100k polygons) and base maps baking Blender was used. Textures was created in Substance Painter. To create some…