I have been wondering about the environments in the Last of Us 2 and the amount of detail in them is astonishing. I am not sure what game engine Naughty Dog is using but I wonder if dynamic light is being used at all in the game apart from the torches used to light dark areas in the game. The shadows on the very large…
So yeah, after having way to much time of doing game art since I've been busy with my arch viz internship, I've finally decided to step on and start out doing an environment from some Darksiders concept art I found online. Anyways, this is my first time doing anything in this scale, and quality(atleast what I hope to…
Hi chaps, really hope you can help. Im a primary school teacher and am starting a new education project which will be a physical adventure in school halls. The children will work in teams and travel around the desolated Earth looking for clues to save the planet. What I need is - environment images that people have already…
Hi guys, I'm doing another environment during my spare time, and I'm struggling with it So the base inspiration was this screenshot from Ghost recon FS I then did a quick concept (That I may finish some day...) and another one more detailed (And little walkthrough animated-gif there ^^) I started doing some props (still…
Hi guys!I would like to share with you my work on a large scale medieval environment on unreal and get some feedback if possible from you to help me move forward on this one. Here are the last two screens I took, they are the most recent. I also have some old screenshots to have a better idea of what I'm looking to do in…
Hi Polycounters :) This is my first post here. I'm looking for any feedback and criticism on my environment game art entry for the artstation challenge. Entering the final stages now so am trying to get composition and lighting down. Got a lot to do on the floor, foliage is placeholders, and going to add vines, cables and…
Hi all, I've been working my first full environment in UDK based (somewhat loosely) on the abandoned City Hall subway station on and off for a few weeks now and I think it's about time I showed you all and asked for some crits! It's not 100% finished, there are a few assets I have yet to finish and drop in, and there are…
Hello everyone. I want to learn the process of creation different environment assets for realtime PBR with the help of photogrammetry. For now i have some basic understanding of the whole process. So the this topic is some kind of journal. and I hope some advices. Thx. For now the pipe line is some kind of: 1. Make some…
Hey guys so I have spamming the Low Poly thread for a while but it's time I made a thread! I wanted to try some hand painted skills so I thought I would make an environment. It started off as just the hatch in the corridor and slowly expanded from there.Then I was thinking I would try to make my scene a bit more of a game…
Was wondering if anyone knew where I could find the video that was originally posted in the Unearthly Inspiration thread. It was a video of some new WoW engine stuff; with some apparantly lovely examples of vertex painting and some new water? I haven't actually seen it, but would love to have a gander.…