Hi guys, I'm doing another environment during my spare time, and I'm struggling with it
So the base inspiration was this screenshot from Ghost recon FS
I then did a quick concept (That I may finish some day...)
and another one more detailed
(
And little walkthrough animated-gif there ^^)
I started doing some props (still working on it)
And started the actual scene :
A lot of things are placeholders (Big white boxes = containers, etc), and I suck at doing shader, so there's plenty of work to do here,
I was doing some experiments, and found that a night time scenario could be nice, It does have a little bit more personnality I think
(Please note that the skys are from Epic, but everything else was made by me)
I would love to hear what do you think, night or day ? What's the best...Any crit is welcome :poly121:
Replies
I think everything else is pretty good so far for where your at. I'd really worry about the shaders later. Set up a master material with all of your options and mess with them at a later state once you get your props in. Might make it go faster.
Personally I would prefer to see a daytime scene. Its a lot easier then to see your assets and how they are placed in the scene, In a night time scene a lot of your work will get obscured by dark shadows.
I think mostly that your scene lighting isn't good and it's hurting the effect. The colour in the fluorescents near the door is too strong and the lighting/shadow from the sky is too strong. The sky should always be brighter than the ground and if you have strong cloud cover or it's night then you shouldn't have harsh shadows. Here's what I mean: