Hey guys, I am new to 3D modelling and wanted to give a shot. I am working with a small team on a game and being the concept artist and concepting momentarily not so important, I felt the need to help in another department. So I took one of my concepts and starting modelling it. This is supposed to be a low-poly-ingame…
I've continued to refine the level,mostly I've repainted the vertex paint on the walls to make it more irregular and I've also mixed it with a custom dripping grunge texture.Also,I've started to work on the back area,replacing some primitives with actual meshes.The camera FoV was adjusted,for a more wide effect,but now I…
So i made animation for my fish character in Blender. I used Rigify add-on for the rig and then did the key frames etc... Then I started to render it in Marmoset Toolbag 4, but when I played the animation in Marmoset, one vertex starts to fly around. This is odd because the animation is fine in Blender. So I tested and…
some updates I dont know if you guys noticed but in max2010 some minor UV changes have been made it is basicly just the UV editor floater which now offers: stitching in/out, aligning horizontal or vertical (each a button unlike my tech), and better + - 90° rotation (easier for me to read). There is also a propper loop…
Hi everyone! ♥ I'm new to polycount, I want to improve my art in general. I feel like posting it here and getting feedback would be a great start. I feel a bit scared of showing my work as it's nowhere near as amazing as all of the other posts, but I guess everyone starts somewhere! This is one of the two characters that…
So this is my wonderful wip thread that I've finally gotten around to starting. I've lurked Polycount for far too long and it's about time I started actually posting stuff to the forums. To start off here's a project I've just recently gotten around to. I'd love to hear feedback of all sorts, hope you all enjoy another WIP…
Decided to finally start doing workshop stuff. Invokers my favorite hero so why not make him a set to start things off. If anyone wants to help think of a name by all means go ahead and shoot some ideas. A few things are still up in the air design wise like the outer collar and his helmet. I'm kind of thinking it might be…
I'm working in Maya 2016 and I started it a few days ago. Im not sure if I should just scrap it and start over. There is too much problem geometry around the shoulders and I'm running out of ideas on how to clean it up. Has anyone here modeled one of these before? I've seen beautifully done 3D models of Alien and Predator…
Hello Polycount community! I haven't really posted much yet, so i decided i would today. :) I have been using Blender for a while now, and recently started getting a bit more into sculpting. I'm not that good, but I thought I would just start trying to sculpt things to improve my skills. Below is a head i'm currently…
Hey everyone, I wanted a place to start posting whatever I've been doing in Substance lately. This for the most part will be dedicated to Substance Designer, materials, breakdowns, failed experiments. Figure I'll start it off with what I'm currently playing with. I found a really neat wicker material on Clinton Crumpler's…