Hello Polycount community! I haven't really posted much yet, so i decided i would today.
I have been using Blender for a while now, and recently started getting a bit more into sculpting. I'm not that good, but I thought I would just start trying to sculpt things to improve my skills. Below is a head i'm currently working on.
I started with a circle, and i'm just kinda freestylin'! I really like blender (first of all it's free
), because after you get used the interface and whatnot, it's pretty easy, and sculpting is quite fun!
Anyway, feedback and criticism is very welcome! Thanks.
Replies
You should proabably move on and try to understand the "planes of the face" as it were so you get an understanding of the underlying structures of most faces.
Right now the face looks really lumpy, not many somewhat hard edges to contrast soft edges.
On that note, download the crap out of this and try to recreate it: http://www.polycount.com/forum/showthread.php?t=76733