So i made animation for my fish character in Blender. I used Rigify add-on for the rig and then did the key frames etc... Then I started to render it in Marmoset Toolbag 4, but when I played the animation in Marmoset, one vertex starts to fly around. This is odd because the animation is fine in Blender. So I tested and removed this vertex and imported it again to Marmoset, but again another single vertex starts to fly around. Both of these vertexes are in the same vertex loop at the neck area. I'd hate to rig and animate this thing again so does anyone have any ideas whats going on and how I could solve this?
Marmoset toolbag 4
Blender
Replies
If you're only seeing it in Toolbag, please email support@marmoset.co with a description of the problem and the FBX file so we can debug it.
I've personnally tested my exports on different versions of toolbag (each version since animation support has been around), from 3.04 to 4.02 these issues appears regularly, not on every mesh but it's not a rare thing. I've also tried to read apparently issued files with FBX review, Maya, both didn't had this issue and no scale problem popped out, so the bug has definitely to deal with toolbag. I don't know when the 4.03 will come out but I hope once again these bugs will be fixed.
Cheers (and don't take it as a big concern, I still love using Marmoset a lot ♥)
I downloaded 3.03 and it solved the problem! Thank you very much!