This was something I did for a client last summer for a few weeks. Sorry about the quality of the pics of the actual Print. I didn't take them. I never actually got to see it in person. Someday I'd like to go back in and give him the minute details he needs. The printer unfortunately was a Dimension BST (lower resolution…
Hi everybody, It seems like I accidently turned off transformation gizmo visibility in UV editor and now struggling with getting it back. Gizmo is on in general Max viewport, but no manipulator arrows in UV editor. Freeform gizmo also works fine. Can you provide me with hotkey\menu option that will help me out? Thanks
Hi guys, It's been a while that I started creating free tutorials on my youtube channel. I decided to share it with you here as well. hope you will like it.How to create a female robot head ( Transformers Style ). Still, I'm working on it. A new link will be added soon. Progress:1. Sculpting the base mesh in Zbrush.2.…
Hello guys, I've been trying to wrote a script about scaling an object to specified target length, it's based of a "Scale To" script by Walid Abou Ali over at Scriptspot. Wanted to improve it to support multiple selected objects. Here is the snippet of what I have right now;( target = 10 xlength = selection.max.x -…
Hi, does anyone know what does the Z value of the Transformation in Mudbox's ImagePlane property window do? I highlighted them in the attached image. I changed the value and it didn't seemed to have any effect. Any question is: is there a easier way to scale the ImagePlane proportionally? Right now, I have to use a…
The concept of this weapon is that it in its normal mode, it functions as a normal heavy pistol. Then when it transforms, it becomes a sort of electrified whip with a claw at the end. My rough sketches of the concept: So far here is the hipoly: Currently making the lowpoly version, so if anyone got any feedback on the…
Hello awesome people! Transformers: Fall of Cybertron is out today, so a few of us polycounters who worked on the game would love to share some work with you! I am so proud of this game! Hope you all enjoy! My major responsibilities for the game was prop and destructible creation. I focused on a lot of game play oriented…
I usually don't rig or animate but wanted the challenge. I rigged a character with a Quick Rig and scaled him to fit on a bicycle. I animated him riding the bicycle. Once completed, I exported him to Unity but once he is in Unity his scale is not correct and he is much larger than the bicycle. Where I think I went wrong…
This is prob the longest time i ever worked on a model, i started it 3 years ago coming back from revenge of the fallen, really hope to see the dinobots but they weren't there O_O anyway i thought ill go for it, didnt expect to get it that massivly detailed but it fun and theres always room for more i worked on it beteen…