Great, now I can't name my textures anymore! That was the only part of texturing I was good at and you had to go and automate the process. What the hell were you thinking? Awesome script!
As the title states, I am available for hire for texture, model, and level design. A small gallery from a number of projects is available at www.ancientidolstudio.com If I can be of service please contact me at richdig1 (at) atlanticbb.net Regards, Rich DiGiovanni
Hello, I'm currently working on my new asset. I was wondering how can I improve my textures to be more believable. Critiques about model/presentation are welcome too. Any feedback would be highly appreciated. EDIT. Changed bg color to less blackish. Thank you @Ashervisalis for feedback Thank you for your time.
Hello everyone! I created a website for artists and architects that provides free image based texture ref and photo references free of charge. Feel free to visit the page and use any resources to your liking. the website is www.cgstation.net. I welcome all suggestions and comments kind regards, Abdul Hamed abdool86.com
This is the first time I've used max 9 to unwrap something, and my checker texture doesn't seem to update in the viewport.....I thought that maybe it was the file I was working on, so I started a new file and tried again..No dice...Also tried to assign a different material then reapply the checker....nup thats a no-go…
Hello all, I've been trying to render some maps via max's render to texture from a zbrush sculpt and I keep getting this error in the image below. It keeps adding two boxes below the actual UV Layout which are not even there. I've tried to scale the Cage smaller, re-uved it and it still does it. Any suggestions?
I'm working on an attack helicopter model, and while I could avoid this whole issue by modeling the interior of the cockpit, I was wondering if anyone could offer some pointers on painting textures that would allow me to leave the cockpit glass completely opaque while still looking like convincing glass. Any help would be…
I am new to texturing in general, but I have wanted to create realistic heads for so long. I have watched several tutorials, getting the idea that the diffuse skin should have little to no shadows or highlights. But I was wondering, what is too much contrast in skin? For example, would this work? Or is this too much? Thank…
I don't know much about trim sheet theory, so if I'm doing something glaringly wrong, or if anyone has some good trim sheet theory/courses, let me know. These are presented in substance designer 5. The emissive map intensity for half of these renders is really over the top and gaudy, just how I like them. The idea was to…
https://ufile.io/cr6rn https://cdn.discordapp.com/attachments/371739937420345354/408278004758741002/unknown.png I have this barrel. You can see it's 300k heavy. I aim to have 2 versions of it. One lower LOD for a far view and one high Lod when it flips over and stuff spills out of it. I dont know how to UV it at all. These…