Hello,
I'm currently working on my new asset. I was wondering how can I improve my textures to be more believable. Critiques about model/presentation are welcome too.
Any feedback would be highly appreciated.
EDIT. Changed bg color to less blackish. Thank you
@Ashervisalis for feedback
![Image: https://us.v-cdn.net/5021068/uploads/editor/si/qso9ehtckxeb.png](https://us.v-cdn.net/5021068/uploads/editor/si/qso9ehtckxeb.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/a2/szswrfnh6kiu.png](https://us.v-cdn.net/5021068/uploads/editor/a2/szswrfnh6kiu.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/n2/iy4c4xkv52xe.png](https://us.v-cdn.net/5021068/uploads/editor/n2/iy4c4xkv52xe.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/kq/55q3i46uxix6.png](https://us.v-cdn.net/5021068/uploads/editor/kq/55q3i46uxix6.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/cs/qlmnm0eq36fa.png](https://us.v-cdn.net/5021068/uploads/editor/cs/qlmnm0eq36fa.png)
Thank you for your time.
Replies
https://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/