I am new to texturing in general, but I have wanted to create realistic heads for so long. I have watched several tutorials, getting the idea that the diffuse skin should have little to no shadows or highlights. But I was wondering, what is too much contrast in skin? For example, would this work? Or is this too much?
Thank you if anyone responds.
Replies
Mmm...for me that image has a lot of highlights that can come great for making the specular/roughtness map but as a diffuse it won´t work.
The diffuse needs to be as flat as posible with minimal shading if you are aiming at a realistic result, if you´re going to a more handdraw/stylized it´s totally okay to have shading in the diffuse map.
As fas as shadows, you can bake they down onto the diffuse or having it separately as an oclusion/cavity map.
The only use for diffuse with baked lighting in my point of view is when you´re scanning and you need the lesser amount of maps & you have a very good quality diffuse scanned.
And of course avoid any reflection in the eyes!
You can try "shadows/highlights" that are located into Adjustment menu in Photoshop or use a little bit of the burn tool to darken those highlight spots. Use the healing brush too for small zones.
Dirty example( bad painted eyes):
Other example: The last flat diffuse that i made with a little bit of cavity addition:
So if I wanted to add things like dark circles under the eyes or pinker/blue skin variations I would add those later and bake them into the diffuse map? Since those wouldn't be classified as shadows, but part of the skin? Or I guess what would I do if I still wanted that blotchy effect of the skin?
Also, I wasn't worried about the eyes, I am going to end up using a separate texture for those.
It´s different for shadows as they typically come from different maps like the occlusion and cavity and this can be combined with the diffuse and bake them in the final texture.
If you want that blotchy/dirty skin you only need to paint that details in the diffuse. Remember that rely only in one photograph to make your final textures emmm...well if you´re doing the same person or similar it´s going to be alright but if you´re doing a custom character it´s necessary to put variations and details using another photos/painting.
It´s all about layers going from the least detailed to the most, from the major forms to the minor/macro.
Thank you again.