Hey guys thanks for the critiques, great stuff to learn from unfortunately i got home late and didn't have as much time to work on this as I had hoped, but heres where I'm at. I'm a bit tired so bear with me -_- Eq: i pulled the elbows down the arm slightly and also scaled the hands and slid them up slightly and i think…
I wrote my dissertation about narrative in video games n shit like this and its really interesting - derail; while i see nintendos point of view it really pisses me off to the extent that they back that their model of casual games is the future market. As a medium, games has so much more potential when it comes to…
At Quarantine Interactive, we transform your creative visions into reality. As a premier video game development company and art outsourcing studio, we leverage cutting-edge tools to deliver exceptional quality at competitive rates. Our Services Include: * 3D Modeling: From intricate character designs to detailed…
Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…
I'm sure this is something simple, but not sure... I have a spherical shape that I deleted a few faces out of. I need to sharpen the corner from the faces I removed but everything I try ends up with a triangle or a 5 sided poly. Pictures help. I want to keep that loop along the edge to crease it, but not create a triangle…
Dont know If this has been posted [sorry if it has i tried searching :) ] Anyway, saw this in Gamasutra and absolutely loved it. Gamasutra Article - Filip Coulianos "We have always asked ourselves what great stories are made of; as a consequence, many refined methods for analyzing and creating good stories in traditional…
Hello, I've been having a problem for a while now that I've mostly just ignored or worked around, but I figure it's time to save time by finding an actual solution. My workflow for creating high-poly assets is to create boolean primitives in Maya, then import them to ZBrush so I can use its Live Boolean function. Once it's…
Yeah, this is a scam going out. Got this email from 'segaremotejobs@gmail.com'. You don't need to pay too much attention to be able to figure out how dumb it sounds. $70 per hour, part time, proficient with pencil and paper. The whole thing was just ridiculous. I feel people new in the industry are easy targets, because…
Hello Polycount, I'm trying to improve my prop creation skills with a view to eventually creating some half decent portfolio pieces. I've got to say I'm a little confused as to what the current workflow is for creating high poly assets (hard surface). I originally learned the SubD workflow (manually positioning edge…