Hello Everyone, Over the past three weeks I've started the adventure of learning 3D modelling using 3ds Max 2018. For my first asset I'll be taking from start to finish, I decided to make a simple metal barrel; with which I've had a huge amount of difficulty producing a clean normal map bake. I've tried a number of…
Starboard Games is an indie studio comprised of highly professional and friendly people from all over the globe. Each of our departments collaborate extremely well thanks to our transparent feedback system. We love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves…
Hello everyone! This is my first thread on the Polycount Forum. My name is Anders and I'm studying CG in Sweden at gsCEPT. I'm currently working on my specialization project, in which I will create props for games. I will create the following: * One organic prop, an oak tree. * One hard-surface model, a motorcycle. (As…
Hello. Since this is the final day of April I wanted to post an update on what I've been working on during this quarantine to stop myself from going nuts. I wanted to begin by explaining my plan for this series of assets: As I've mentioned before, my goal has been to make a set of "modular" nonhero armor sets that keep…
Hey Scott, sorry if I have offended you with what I wrote, I was only trying to honestly help and share what I've experienced and what I've red and been told on the matter many times. Totally missed that. If you really want learn and make your own website that's awesome, I mean it... -You might want to drop the title for…
thanks for your advices, I did a quick paint over in photoshop with the fluidity tool trying to raise up a bit the eyes and modifing the shape of the nose + lower lip and chin before jumping back to sculpting the head. There is also some picture of the kind of face I like : from Ilya Kuvshinov :…
Alex3d - I think you've just given this guy some pretty bad advice, at least from my perspective. So for lewist's sake, here's another oppinion - Of course its important that you can produce high quality assets on there own but it is a necessity to be able to make assets that fit together in an over all composition and in…
M-M-M-M-MMONSTER THANKS! ANKKS! ANKS! I'm really happy that you guys here on Polycount especially are excited about the short! e-freak Thanks man, I forgot to reply to your comment. The rainbow is one of the things most people react to, curiously enough. I can understand how people feel that it is out of place but it's…
Ive never used Unreal before but if I was to use a game engine like it or Unity or something, that game engine would have to be able to edit UVs and have all the face cutting and editing as well as the scene is far from being game engine ready in those respects, and it would take far far too long to carefully make sure…
Hey everyone! Thank you for the positive feedback, it's very encouraging Nina I. Thank you! I love seeing fellow artists texture flats too, so I'm more than happy to share my own :) Thegodzero Thanks man! You can steal my layout any day :D ! Seriously, I'm gonna share my blogger setup for it below. It's nothing special,…