Hey guys, iv been modelling for a while now and i feel i have the modelling aspectdown, iv modelled low and high poly stuff and am happy with the results i have gotten. however i have never followed through and textured an object and used normal maps etc, so i watched a tutorial from cgtuts and then set about replicating…
Howdy, I have a flying drone that has movable parts on it. These parts include: * Rotating camera * Landing gears * Propeller * Flaps I've made the Hi & Low models and am getting ready to unwrap and texture them, but I'm stuck... -Should I texture and export the various parts as separate objects? Do they all go on the same…
Hi guys, I was wondering if anybody can help me to fix this issue. UDK seems to be crashing every time i try to create a material, or import a static mesh/texture etc. I am exporting everything in maya as FBX files, source images are Targas. I have uninstalled, re installed etc. The specs for my computer are Installed…
Hi All I`ve been asked to create a lush mountain landscape with waterfalls,lakes,etc rolling into the distance. Any suggestions on whats a good terrain editor for doing something fairly quick, ie a weeks work and exporting into maya. The user wont get too close to the landscape, its more of a 3d panoramic surround. So far…
Hi, A few questions if I may..I understand that normals work well in game engines etc but if you are doing work that is to be rendered out and used in computer or tv playback...what is the best method to get fine details onto geometry? I have tried and also seem to get lousy results in rendering out in 3ds max (mental…
I have a random question, but I have seem stranger in general discussion before... So I am moving next week (for a job at Digital Extremes :) :) ) and want to pimp out my new place a little. What I want is essentially to have a pair of wireless speakers in my kitchen/bathroom that can be enabled/disabled from my PC. For…
The process of making a game obviously involves the combined effort of many people specializing in different areas: asset creation, programming, game design/testing etc. To what extent can someone who works on a different aspect of a game contribute to another area? For example I started primarily in core game design…
Hi all,I was wondering if I could get some feedback on my portfolio. Some questions I'd like to have answered are:- Do you think my portfolio is too vague/unclear as to what type of job I want to do?- Are there any pieces you think I should remove because they aren't on par with the others?- Which industry do you think my…
Quick spidey. Tryin to get him finished for a friend. Little Batman here. Started as a speed sculpt to come to grips with various tools etc. I'm still learnin so I try to do some quick ones to discover new techniques etc. I liked what came from it so I'm gonna finish him. And a female with BORKED proportions. She's too…
Hey guys, after using Max a short time I was trying to find a way of rotating the viewport without the middle mouse button (feels like a workout for my index finger.) I found out there was an option to enable Maya Navigation which is pretty handy, being a previous Maya user. What I would like to do is still retain some of…