I guess that you need texture to be able to access neighboring information or something similar? Editing per vertex has several advantages, and you can easily bake the per-vertex info by projecting the object in texture space in the viewport and doing a hardware rendering (like i did for uv reprojection:…
oh yah, gotta add the shafts too :) not sure how to do the dust particles tho, hmm.. Sandbox has been pretty easy to pickup and imho I think it's friendlier than UE3. It's very similar to 3ds max with how it does the materials. Importing meshes and getting materials on them takes a lot less steps than UE3. Just export…
think the best thing we can do is provide regularly updated resource links to the official docs You just phrased it the way I dreamt it! All that technical should really be kept in focus. To me having a model in engine, or presented just like if it was, is crucial. It sortof 'validates' it, and I am under the impression…
Smoothing groups are awesome for high poly modeling prototyping. You just select the faces, give diff smoothing groups, apply a meshsmooth set to smoothing groups and voila you have a blockout that you can edit in realtime that will hold well once smoothed again. I cant honestly think of a better and faster way than doing…
Hey everyone! Started my second relatively large project to build a decent Prop/Environment artist portfolio. Thanks to fellow polycounters who advice me to make more "storytelling" scenes, not just standalone props. The Story I will keep it short. Some may find it cheesy, but thats how I feel it. So imagine mid 90s. After…
hello everyone in polycount, this is my first post and ill try to explain myself best i can brief overview of myself, im 26 years old and i started 3D about 2 years ago. im right now in a weird spot where im trying to get good at all kind of stuff but im not particularly good at anything. right now its a mess. i have some…
Hello, Its been a long time since I didnt have a nice realtime 3D project, and I have the idea of making a Next-gen style remake of an old games level. It would be the opportunity for me to learn ZBrush and to try UDK (I already know low poly modeling on 3DS, unwrapping UV and texturing with PS). So after…
Hey you! The talented guy! I'm sure you heard that before but we developers could not use 3DS Max even to save our life. Yet I, as a developer, still need something to test my technological wonders. So, dig up that old harddrive and be kind enough to send a model or two my way, that would make me immensely glad you see…
Full-time 3D Artist jobs@s2games.com We are looking for a talented and motivated 3D artist to join our core team. The Artist will work directly with the founding members to develop assets for our newly announced title Savage 2: A tortured soul. Savage 2 is a ground breaking meld of Real Time Strategy, First Person…
Full-time Artist 2D / Concept / Texture jobs@s2games.com We are looking for a talented and motivated artist to join our core team. The Artist will work directly with the founding members to develop assets for our newly announced title Savage 2: A tortured soul. Savage 2 is a ground breaking meld of Real Time Strategy,…