I must admit I agree with Flaag. On that first gameplay video when the little squad is being attacked, multiple times I thought the person playing was shooting his own teammates. The beginning of the video made me associate the grey/blue theme as friendly, then I see the guy shooting all kind of mobs looking just like…
Yea, I think a lot of it must come from the whole budget thing. A lot of PC RPG's aren't as high budget as many other games, and there's only so many good character artists around, so they cost money. Combine that with the part about RPG's like these having shit loads of characters and you come to a problem. The game can't…
[ QUOTE ] To sum it up. I watched the Clov trailer and was interested. I thought, 'Hey I'd love to see that movie to know what happens next!! A cool giant monster like that must have a good reason to wreck havoc on earth! Cool, lemme see!' [/ QUOTE ] See, this is the problem. You went in expecting Godzilla. You want the…
It's not that people who find it difficult aren't trying hard enough (time can be a factor too), it just isn't overly welcoming for new users because of its workflow IMO. I only use the geometry sculpting tools because the rest just feels weird, and non-flexible workflows like not being able to add in new objects concerns…
GDC is coming up soon, March 2nd through the 6th, and we've got a meetup planned with the Marmoset folks. [More info on that to come] We'd like to make it a little more special by giving out some t shirts as well to the polycounters that come to mark the occasion. But we can't just give out blank t shirts, no one would…
Hey polycounters....This is not for Lego, or Jumpgate .. We need someone who can switch from modeling a barrel to Beelzebub without losing a step. Modeling needs to be A++, Texturing needs to be A++. please apply @ www.netdevil.com you can also pm your Porfolio and I will see that it gets to the right people From the…
@ dejawolf thanks for your explanation. I wasn't aware that an engine isn't such a good deflector of kinetic force. Well actually it is, but I wasn't aware that modern sabots have such a tremendous piercing capability. If I understand your response correctly then the reason for the merkava driver being located close to the…
Hi all — I’m developing a custom 3D framework inspired by sixth-generation console visuals (think PSP / early PS2). I’m looking to commission two clean, animation-ready humanoid base meshes — one male and one female — that I can use as the foundation for clothing and character variants. Project Overview The meshes will…
no, however I would say that Substance Painter or a similar texturing tool is a must. yes, but at the end of the day it's just a tool like any other. yes, especially on large games it makes sense to have specialized devs. depends. As a character or prop artist when you just need some background to present your work, yes.…
Nice work on this vehicle ! Here are some constructive crits ;) Maybe you should add some color variation in your texture, it looks cool so far, but I'm sure that with the different tone and hues variation (on the metal plates etc...), it'll look more even more badass ! I know that you've take the Recognizer as reference…