As a blender user i've found exporting a material/colour ID map quite awkward, resorting to bakes and having to enable or disable blender options to get a clean unaltered diffuse colour render. A process that is both fiddly and time consuming. By chance I came across the offical BLender uv layout addon to export the uv…
Hi people! We are working on an indie project with a coder friend of mine. The game will have a third person camera. This is the main character: the janitor. I modified the proportions of the low poly a little after I took the wireframe shots but I'm posting them so you can see the topology. I also started the rig/skeleton…
Hi guys! First time posting here, but I wanted to show off this model I did for class of Ghost in the Shell's Tachikoma. This was our first time creating a hipoly model and projecting it with a normal map, as well as using CrazyBump for additional details if we wanted. After that we took rendered shots in UE4. Comments and…
Hey guys! I've been searching a while for this subject and so far I haven't found any tutorial or answer, so I've decided to post a new thread. I have been working on my reel and I have some scenes inside unreal engine I would like to show and I was wondering if there are any tutorial out there or something similar on how…
Lowpoly Mesh W/ normal map Normal + Wireframe I created the normal map by make a high poly sculpt in Zbrush, then used the Zmapper. but as you guys can see after I apply it to the low poly mesh some weird artifacting happens. If anyone knows the solution to this issue, or maybe even a better way to create normal maps from…
Hi, I'm freelance 3D artist. I can produce 3D props for your game or other 3D application. I have good understanding of PBR pipeline and usually create models for UE4, but can adjust my workflow to fit your specific engine or pipeline. Here is example of my work; the quality you can expect: (Painter screen, no AA) (Painter…
Hello mates. I am trying to model a hover bike for modeling practice. I have stucked on a situation which i cant make it look good. Here i am adding pictures that describe the problem clearly. I am also attaching the .obj file. If you can help me, ill be glad. Thank you! Model; Wireframe; Adding supporting edges; Bad…
Hello guys ! This is my latest project ! Samus Aran from Metroid Real time character rendered in marmoset toolbag 3. The complete body (whitout armor parts ) is around 60k. triangles and optimised for video games.The original design was made by Sean "Raiko" Tay Thanks a lot to all my friends for the feedback ! You can find…
Hello, this is the Finished version of the model I posted on the previous WIP Thread http://www.polycount.com/forum/showthread.php?t=99439 Now it is done with ray tracing renders. I will do some low res gaming model for my up coming demo reel later this year. Update 2 more images: Character design, Modeling, Surfacing and…
Something I've been messing with the past week or two. I put together a quick concept using SKetchup and Photoshop, then decided I should make a real-time scene based on it. I'll show more details and wireframes after I add some fire, and grass for the terrain. Maybe add some proper lighting using Source. Six objects, not…