Hi guys! First time posting here, but I wanted to show off this model I did for class of Ghost in the Shell's Tachikoma. This was our first time creating a hipoly model and projecting it with a normal map, as well as using CrazyBump for additional details if we wanted. After that we took rendered shots in UE4. Comments and crit are very appreciated! Thanks!
UE4 Renders:
![Image: http://i.imgur.com/1ZEqQTP.jpg](http://i.imgur.com/1ZEqQTP.jpg)
![Image: http://i.imgur.com/nArVrLk.jpg](http://i.imgur.com/nArVrLk.jpg)
![Image: http://i.imgur.com/KuKaHSf.jpg](http://i.imgur.com/KuKaHSf.jpg)
![Image: http://i.imgur.com/H1grKSc.jpg](http://i.imgur.com/H1grKSc.jpg)
Low poly wireframe in 3ds Max, ~33k tris
![Image: http://i.imgur.com/2PaRPm4.jpg](http://i.imgur.com/2PaRPm4.jpg)
Album of UVs and maps:
http://imgur.com/a/9RqQqAlbum of refs:
http://imgur.com/a/pRHmu
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