Hello, this is the Finished version of the model I posted on the previous WIP Thread
http://www.polycount.com/forum/showthread.php?t=99439
Now it is done with ray tracing renders. I will do some low res gaming model for my up coming demo reel later this year.
Update 2 more images:
Character design, Modeling, Surfacing and Lighting by Guang Shi
Compositing by Yuri Vasilyev.
High res images available at
here
wip images and wireframes available at
here
Thanks a lot!
Guang
Replies
I quit.
really great work
I'd like to see her rigged and animated. I think she'd be right at home in Bioshock Infinite
I may give up now....
I also love that the character is a character, her face is distinctive and not idealized into some generic epitome of beauty or evil, she feels real.
^ This. Makes her much more intriguing to look at.
Any progress on a lowpoly? Excited to see this continue!
currently I do not think low-res this model is viable simply because as a low res model lot of the design wont be able to remesh easily. For example the head set, if i want to keep it will take too much polycount to keep the form.
Also Im very new to low res workflow, I am learning it right now:)