You can try rigging tank tracks with bones which will give you rigid tracks. Quite a bit of work but he covers some wire parameters to help automate the animation, pretty cool stuff. http://www.3dluvr.com/content/article/136/1 You might want to switch the spline IK on the main arm to a IK limb solver and use bones, it will…
http://www.gameartisans.org/gamecon/galleries/artwork.php?uid=26583&aw=6231 Digital Shock East Network is a division of Digital Shock Inc. We are a team of dedicated professionals that have 10+ years in the outsource gaming industry. East Network is Digital Shock's art pinnacle. Our livelihood lies in the outsourcing of 3D…
Useful for creating facial rigs, this JUST builds the sticks, it doesn't link them. I still need to tidy up the linking code (it works now, but it's still hardcoded in places), I'll post it when I get a chance. The fairly step by step explanation of how I went about this is here:…
http://www.gameartisans.org/gamecon/galleries/artwork.php?uid=26583&aw=6231 Digital Shock East Network is a division of Digital Shock Inc. We are a team of dedicated professionals that have 10+ years in the outsource gaming industry. East Network is Digital Shock's art pinnacle. Our livelihood lies in the outsourcing of 3D…
this is an ongoing struggle more than anything... I discovered some joints wouldn't deform properly during a complex rig of this mesh (my first character) Been working on it forever though trying to learn each step of the process. Triangle count is in the filename, but I'm not overly concerned with it as long as it's not…
Hello, I'm not sure if this is a very noob question.. I've been animating in Max for a few years, but am fairly new to CAT rigs. I am moving some animation from an old rig of mine onto a new one, to use as a starting point for some new animation. I successfully mapped the old animation onto the new CAT rig, using CAT's…
Hey all! Just wanted to mention a new workshop package through CG Society, called Rapid Character Pipeline for Games. This is an 11 week workshop comprised of 3 courses, where you will create the model and texture, character rig, and animations for a quadruped character. It begins on January 13th and includes detailed…
Today I downloaded the new 2.8. Before I used 3ds max, then c4d. And I have a few questions after opening blender. 1.) I usually make low-poly hairs with hair simulation. I make a style, then replace hairs to any mesh. But cinema 4d can bends my object hairs in depends on hair direction. How to make that in the blender?…
Hi guys, I'm looking for an artist to help me flesh out my isometric shooter with PS1 style graphics. Ideally I'm looking for someone who is: - Versed in UE4, understands how to optimise models and materials to be as efficient as possible - Can model low poly environments, and light them using baked lighting in UE4 - Can…