Today I downloaded the new 2.8. Before I used 3ds max, then c4d. And I have a few questions after opening blender.
1.) I usually make low-poly hairs with hair simulation. I make a style, then replace hairs to any mesh. But cinema 4d can bends my object hairs in depends on hair direction. How to make that in the blender?
2.) In cinema 4d I made a next rigging system: there are controllers based by xPresso which control blendshapes animating my bones system. As a result in software I get a morph rig, but when I export my scene objects I get a bones based rig.
3.) In comparing of cinema 4d performance sculpting in the blender is so much very faster. But when I subdivide mesh using multiresolution modifier I get strange noise looks like human pores. And when I try to smooth this noise I just increase the noise.
Thx for helping in advance.
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