TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Kohan series, is looking for a talented and driven Technical Artist to work on its current line of next-generation products for major publishers. Projects in development include the Unreal Engine 3-powered Section 8, a team-based first-person…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Kohan series, is looking for a talented and driven Technical Artist to work on its current line of next-generation products for major publishers. Projects in development include the Unreal Engine 3-powered Section 8, a team-based first-person…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Axis & Allies, is looking for a talented and experienced Senior Artist to work on several high-profile titles! Projects in development include the Unreal Engine 3-powered Section 8, a team-based first-person shooter where elite powered-armor…
Hey folks. I've had a thread running over at the UDK Forums for a while regarding my quest to get true shaped anamoprhic bloom in the Unreal engine. While my original technique only proved to be so useful, I recently was talking with a friend from work, who suggested a new way of doing so which, once I got working, has…
Just thought Id post this here. We are in search of a Senior Artist here at Iron Lore Entertainment http://www.ironlore.com This is a unique opportunity to get in on the ground floor of something that could be big. The project is extremely fun to work on and there is a lot of room to be creative (sorry I cant say what…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Lead Pack Artist to join our production team. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently…
Rockstar is focused on making world class video game entertainment. We have in development some of the most creatively rewarding and challenging projects to be found in any entertainment medium.This is a once in a lifetime opportunity to work in the right creative environment on some of the most highly respected and widely…
Rockstar North is looking for a Character Skinning and Pipeline Artist to work with us to create the next generation of characters. In this role you will provide support throughout the character production process working closely with artists in the character team; using our rigs to skin character bodies and faces, and…
Hey bud, this course really helped me grasp my understanding of sub-d modeling. I'd suggest getting the hang of sub-d before moving onto game resolution assets, because a lot of times those require sub-d modeling early in the pipeline. If its still the same, you can demo a Pluralsight account for a few days and blitz…
I guess there's a couple of other fairly important things to know 1: using SVTs (you can bake them from the RVT volume) is a very effective way of reducing the amount of resources required at runtime- they are static so will not include any runtime edits to the RVT and are used in place of the lower mips of the RVT (try 5…