When I was growing up we had 1 house built on land we owned, later we had to move to another state (dads job). I was a kid, in America so I can't offer much help on the ins and outs of building but here's what I remember. It sucked leaving the house behind mostly because it had a killer untamed backyard, Kids + Woods +…
Insomniac Games is an independent videogame developer that has released award-winning hits for PlayStation and PlayStation 2 for 12 years. We created the first three Spyro the Dragon games and the Ratchet & Clank franchise, which have combined to sell over 20 million copies worldwide and have won dozens of awards.…
Thanks for your responses. It really gave me some valuable input. It's interesting that most of you favored designs that I wasn't satisfied with. But it shows how different things can be judged. So your responses made it even harder for me to decide what to go for. As most were not in favor of the one I was about to pick.…
Hey everyone! The small team over at Bohica Studios, http://www.bohicastudios.com, has finally come out of hiding and is looking to expand operations for preproduction on the UT2k7 total conversion "Talon 1-5." We currently have eight highly dedicated and ambitious developers and are looking to recruit a new generation of…
Welcome to our 5th monthly unofficial Dota 2 workshop friendly competition This month we decided to go for old guys on the workshop, the ones that received a a good amount of items last year and got almost forgotten after that by the workshop reddit decided for us and here is the FIVE heroes we are going to work this month…
Cold Bodies Cold Bodies is a survival, open-world FPS featuring CO-OP and Singleplayer with AI Bots. This game will have a crafting system, which permits you to craft useful items to help you survive. A Day and Night cycle, with a Dynamic Watch system so you know the in-game time. An amazing bullet check system to help you…
Hey Everyone. So I'm working on a presentation to present at a local convention like anime, sci-fi, games, an overall general convention of entertainment. I wanted to give a presentation at one of them about being a Game Developer and Animator for those who have an interest in the Game Industry. The audience would range…
Th Story So Far So long in the past a child was left in the deep wood forest not knowing what her name is, so she left unknown. The forest was cursed at that time that no one went nearly close to it. But at that time, she went so close that she got consumed. She was tormented from the nature itself causing her to bind with…
So I've been having a problem in unreal with smoothing errors. It looks like it's displaying my normal map properly, much like the max viewport does for me. The big triangular smoothing artifacts that are on the low poly in max's viewport are still there on the final normal-mapped asset in unreal. When I view it in the…
Long time no see! I've been just lurking polycount for a longtime now just because I hadn't got the time to work on anything cool, but lately I've made some progress on this thing. Still looong way off, but I'll keep marching on. The work has been mostly background stuff. Now the shaders are organized for performance and…