Hi guys! My name is Ricardo and i´m from Brazil. I will post a environment and development produced by me, called "Tech Undercity 2", to studying 3D and Level design. I used UDK about 2 years, and it is a great engine. With this work i intend to learn more things of UDK. I hope to use the directx11 but i don't know if my…
Hey all! This is my first post and my first high poly model and I was hoping to get some constructive feedback on how it's going so far before I add hair, clothes, etc. Anything you can offer advice about would be extremely helpful because I'm very new to Zbrush and this is my first character model. Thanks so much for any…
What's up polycount, I'm pretty new here, and to Zbrush in general. So I was hoping you guys could give me some pointers on how my sculpt is coming along. Also I know nothing about polypainting or rendering in zbrush, so any tips or general guidelines are very much appreciated! :)
Hello Everyone, I’m new to Zbrush for a couple of weeks and I’ve been on a journey to become a Character Artist. After couple of anatomy studies, I went and started this project to put my anatomy skills to the test. I would gladly appreciate feedback and tips on how to take this to the next step. Thanks.
Nice character! When sculpting the blank try and relax the pose. Feet apart and splayed. Hips slightly forward, arms 45 degrees and hands relaxed and or fingers splayed to combat the rake look of the fingers in the end result. With the hips forward turn the figure to the side view and balance out the shoulders (backwards)…
Hi, I'm working on this scene as a student project and wanted some opinions and critiques on it so far. What can be improved, added changed etc... it is an old American Railway station, any feedback would be much appreciated. Thanks.
Hi, This is my first post, so hi everyone! This is my second attempt at a face sculpt, so any C&C is welcome. I'm tackling hair for the first time so that's still in it's rough stages, any tips on how best to approach it would be awesome. I'm still looking through tutorials on it and I will post updates on this sculpt as I…
[EDIT] Update Quick update for today: Uploaded with ImageShack.us I'm looking to finish this up as a portfolio piece. At the moment, the only things I have left for the high poly are the Propellers and the exhaust nozzles. Any tips and suggestions are more than welcome. P.S. I apologize in advance for the terrible render.…
Hey guys its the first gun i ever made and its been a cool learning experience. I am in the process of texturing it and i have a hard time with some part (everything in fiberglass) i thought i would do a battle camo but so far i don't think it look really cool what do you think? All crits and tips are welcome. Thanks!
Hey everyone, I have been following the "What are you working on?" for quite a while now. So I thought I why not share the stuff I am working on. Please let me know what you guys think, and maybe have some tips. Thanks for all the daily demotivation (because I'll never be so good as some of you out there :'( ) And keep up…