Hi, I'm working on this scene as a student project and wanted some opinions and critiques on it so far. What can be improved, added changed etc... it is an old American Railway station, any feedback would be much appreciated. Thanks.
Thanks for the big resolution shots! Looks promising.
You'll probaby fill the scene up more, but right now, the big empty floor area with the repeating board pattern is something that stands out immediately. The shot towards the sun works best in that regard, as the specular breaks up the shading. The materials and colors would profit from some more variety. Sure, most of it is wood, but the floor could be much more dusty and bleached (right now it's the most saturated element in most of the images) and the green growth on the roof happens to match the painted accents on the house pretty closely. Similarly, the background colors are pretty close to the foreground as well.
The textures and noise seem pretty homogenous, too. Good for tiling, but you'll want to add some blending or trims for transitions, e.g of the walls towards the floor. It might be the interaction with the light, but some of the noise also seems to have too much contrast locally. E.g. in the more dirty areas, don't go from full to no dirt within your pattern unless that is exactly what you want. It can be especially difficult if your reflection or roughness have high contrast noise as it can look very different depending on lighting. Depends on you intended degree of realism how much you can (or should) bend that. For the fence in the foreground of two of the shots, you have some variety in that one main piece has dirt and another doesn't, but the one which does has the same amount and size of dirt all over once again. It also seems to stick in the ground, but I assume that will change.
The shadows are a bit dark on my monitor for the last two shots, which isn't that a much of a problem for the very last shot, but in the second to last one that dark area is pretty big and right in the middle of the image.
Perhaps show some textures and models if you want some more technical feedback.
Replies
You'll probaby fill the scene up more, but right now, the big empty floor area with the repeating board pattern is something that stands out immediately. The shot towards the sun works best in that regard, as the specular breaks up the shading.
The materials and colors would profit from some more variety. Sure, most of it is wood, but the floor could be much more dusty and bleached (right now it's the most saturated element in most of the images) and the green growth on the roof happens to match the painted accents on the house pretty closely. Similarly, the background colors are pretty close to the foreground as well.
The textures and noise seem pretty homogenous, too. Good for tiling, but you'll want to add some blending or trims for transitions, e.g of the walls towards the floor.
It might be the interaction with the light, but some of the noise also seems to have too much contrast locally. E.g. in the more dirty areas, don't go from full to no dirt within your pattern unless that is exactly what you want. It can be especially difficult if your reflection or roughness have high contrast noise as it can look very different depending on lighting. Depends on you intended degree of realism how much you can (or should) bend that.
For the fence in the foreground of two of the shots, you have some variety in that one main piece has dirt and another doesn't, but the one which does has the same amount and size of dirt all over once again. It also seems to stick in the ground, but I assume that will change.
The shadows are a bit dark on my monitor for the last two shots, which isn't that a much of a problem for the very last shot, but in the second to last one that dark area is pretty big and right in the middle of the image.
Perhaps show some textures and models if you want some more technical feedback.