[EDIT] Update
Quick update for today:
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I'm looking to finish this up as a portfolio piece. At the moment, the only things I have left for the high poly are the Propellers and the exhaust nozzles. Any tips and suggestions are more than welcome.
P.S. I apologize in advance for the terrible render. Rendering's definitely not my strength... at all.
Replies
Here you go!
But your poly density isn't very clean. Looks like you might have as many polys in one wheel as you have in the entire body.
The tail, windows and the nose are very dense too.
spot on
That is pretty much exactly what I was going to say. All the high poly stuff is being done in max. Also, the parts mentioned earlier are all separated pieces, each with their own TurboSmooth Modifier, which is another reason why the density varies so much
It's cool. Thanks for noticing, I'll give that area some more attention.
1)Those window supports are way to thick.. and it appears you've brought out the cockpit rather than making it flush?
2)Where the wing meets the fuselage it tappers down more towards the end then smooths out into the fuselage.
3)Again where there wing meets the fuselage it needs love. Also you could incorporate that wheel housing into the wing more rather than just crashing geometry.
4)The wing just feels off especially the front, it's flat instead of rounded off. Also it appears the wing is angled down then turns back up at the wheel housing(irl)
The ref :
http://www.primeportal.net/hangar/jean_thomas_rembert/p-40n-5-cu_42-105915/
Also not sure what blueprints your using but these are great.. they even break down the fuselage flow.
http://p40warhawk.com/Models/Technical/P40%20%20plans%204.GIF
I'm not really sure what you meant about the wings slanting down, tho. The tips are higher than the base of the wings (where they meet the fuselage) but it was like that in all the references I found and in the blueprints too. If I'm misunderstanding what you're saying let me know.
and the references are def a huge help. thanks again
Here's the latest pics (should be the last of the untextured pics (should be).
As always, comments and crits welcome.
Looking good, I have one of these on my portfolio if you want to check it out.
I think what you have is good, but might have looks a bit more natural if the fuselage was a tad bit smoother. Maybe try rounding it out more. Key thing is to check out as much reference as you can... Find a nice picture and move your 3d camera to a similar position and compare them side by side. It does wonders.
I've spent a LOT of time with the P-40 and probably know it better than any of the other warbirds I've worked on. It changed and evolved significantly along its life, and if you're trying to make a realistic model of it, you need to sort your references or you're just creating a nightmare for yourself. For example, look carefully at the canopy and upper nose areas between the third and first two pictures you posted. They're vastly different. The entire cockpit and nose changed between the early and later P-40s, the fuselage got slightly narrower, and in the later (M and N) models, the rear fuselage was lengthed somewhat.
Are you working from 3-view diagrams and a dimensionally accurate jig, or trying to eyeball it?
(Here's the model I built for IL-2 Sturmovik, almost 10 years ago now...)