Hi all, I’m looking for someone who is good at retopology for human characters. I am creating a 3d animated project (not sure if this is the right place 😅) and, as I suck at it, I need someone who can do it so I can progress with the character modelling. If I could also get a few more character artists (at least 2) and at…
i was wondering if the bake feature in marmoset is just like baking in other 3d software such as Blender or Substance Designer, for example, normals of high poly to low poly etc, or is it for something else? at the moment I only use marmoset for rendering stuff after I've baked things in different software. or am I missing…
There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…
What is the purpose of renderpasses in Zbrush for rendered images? To get a right look of a certain material, reflectivity of a "metal" etc? if so, can i not just skip that passes and make my textures with principled based shaders, like substance painter, export textures and render that stuff in keyshot? isnt that much…
When I toggle on "textured" in maya's viewport panel I get these hella gross hard shadows. Can I turn this off or adjust it? Or have I broken something?
Hey every one, Hope you all feeling well. I want to improve my work but I just don't know where are my mistakes c an anyone give me some critics please? Thanks ahead hsnhaji.artstation.com