What is the purpose of renderpasses in Zbrush for rendered images?
To get a right look of a certain material, reflectivity of a "metal" etc?
if so, can i not just skip that passes and make my textures with principled based shaders, like substance painter, export textures and render that stuff in keyshot? isnt that much more "professional"? or did i not understand the purpose of it?
Thanks
Replies
It's like a cheap and quick way to render your stuff, ( I say cheap but some artist does really amazing job with it ! )
- sculpt in zbrush, prepare uvs
- paint in subst. painter
- render in keyshot
right?
For concept art you can really do whatever you want, you can texture your stuff in the 3D viewport of photoshop if you enjoy it.