Hey, I've started this new project. It's on pimping and reviews but no one seems to have posted in 2 days. Anyways, I have a problem with face unwrapping... I am not really experienced in it. I use cylindrical mapping but what I want is for the ear to be at the side it should be but I'm getting all these weird cut edges or…
Hey there, I'm having a small problem and somehow I can find a solution on the Internet. I'm trying to iterate over an array of objects and display face count with a for loop (not for in loop). I tried various syntax's but somehow I am not able to save the face count into a integer variable, what am I doing wrong? string…
Greetings, We need to have this face remodelled and have a better typology for facial animations. Right now he looks fairly psycho so we need a more friendly look, yet have him look somewhat similar. Send me your best head model, as well as a shot of the typology and a price estimate for the head modelling. Stian@tsys.no
Hi guys, I'm at work so I couldnt take a screenshot but used Paint to try and illustrate my issue! I have a flat face sticking out, but its just one side, causing some weird shadows. What can I do to thicken it?
still trying to get the human figure down, decided to work on the face tonight since ive put it off once or twice. I feel confident with the majority of the build, however the eyes (and ears) are giving me a bit of trouble and id like to know what texturing and normal manipulation can do for it as-is. any crits…
Hey all, so I'm doing my first face sculpt. I started in Maya to get the basic base mesh and am trying to get it looking good in zbrush. Ideally I wanted him to look like Bruce Willis, but at the moment I'm going for human, then I'll try more of the Bruce, please lots of c&c,the only way I'm gonna get better at this :) It…
Hello, this is a sculpt study of a face from inspiration, watching a live demo on the side. Done in a few hours, to focus on anatomy. Don't hesitate to comment!
Hi. I've looked over the site for information on face weighted normals. I've come across some old depreciated tools and some newer ones that don't offer whats in other packages. https://polycount.com/discussion/183993/maya-free-face-weighted-vertex-normals-tool This tool seems to be the most recent but applies bevels to…
Hello, :D I made a L shape pipe for my game. The pipe use a few faces. I thought we will not see it with the texture on it. But the result is very bad. I want my pipe to be like on the image 2 (dishonored). Can you help me ? (and sorry for bad english).