hi,i thought this might be a good forum to ask my random question here as you seem to be like border between 3D apps, custom shaders and game engines, is there a way in maya viewport 2.0 (with maya materials or shaderFX or any of the other realtime shader) to make one object (poly geo) always draw behind everything else,…
my objects in blender are transparent in solid shading mode after I switch back from wireframe shading.. but if I never used wireframe shading the objects are solid as they should be when in solid shading mode.. bug? what is going on? Also when I am in the modeling tab solid shading is fine (not transparent)
Yeah max supports unwrap of multiple objects. You don't have to combine them. At the end, you generally want to have the less objects possible, because parsing objects is ressource consuming for a real time engine. But when building your model, you do whatever you want.
hey guys, I've been working on a model for a while and it's not showing up in my viewport. I've tried using Display>Show>All, which didn't work. I've duplicated it a bunch of times and now there's some things in the outliner (set1, set2, a bunch of groups(??)) that don't seem to do anything, and deleting all history…
Is it possible to have separate UV maps for a merged object? That is the question. Can I have one object but separate uv maps for different polygon groups without the UV maps overlapping? Thank you.
Hi, I am not sure if this relates more to the technical side or artistic side of things or even both. But I am building out an avatar customization system in 3D. The current issue that I am having is when I swap certain cloths that touches the hair (for example when I swap out a hat for a hood that covers the hair), the…
Hi guys, I have an object within a semi transparent sphere. The sphere seems to block all GI, so everything within it (the entire scene) is just black. It's very clear if I have "Show voxels" on. As soon as I disable the big sphere everything is within, it looks fine. Is there anything I can do to make GI run within…
I know that mamoset recognizes objects with multiple material IDs, but when it comes to baking them, everything gets sandwiched into one map. Obviously I could break up the pieces of the mesh and re-import, but is there a workflow to do it without needing to separate the object? Just curious.
Hello Everyone. I'm new here so please be kind to newbie. :-) I have an obj imported into max9 (not 2009 but I wish it was) that simply will not take a bump map. Pretty vague I know but what would cause that and how do I fit it? I have a massive rigging setup with this object and other objects (some will take the bump map…
Hi, got issues to convert an object space nm to tangent space nm with xnormal. The converted map is calculated totally wrong. I did tesselate the bake mesh to avoid skewing and want to re-bake the OS NM to my lowpoly to get a proper tangent space map. I did export the lowpoly as sbm with default settings. Do I have to…